Archive for July, 2009

welcome

Tuesday, July 21st, 2009

I’m in the process of updating my webpage using WordPress (yeah, I’m a bit behind the times) so please bear with me while I iron out the kinks. Thanks in advance for updating your bookmarks!

Play Between Worlds: Exploring Online Game Culture

Tuesday, July 21st, 2009

Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover & paperback.

Ethnography as Play

Tuesday, July 21st, 2009

“Ethnography as Play”, under preparation. Copy unavailable – Check back for updates/copy.

Assemblage of Play

Tuesday, July 21st, 2009

“The Assemblage of Play”, Games and Culture, vol. 4, no. 4, 331-339, 2009. (Correction to text: This piece was funded by the MacArthur Foundation.) [PDF, pre-print] Abstract This article explores the notion of assemblage for computer game studies. Drawing on this framework the author proposes a multi-faceted methodological approach to the study of games and [...]

Internet & Games

Tuesday, July 21st, 2009

“Internet & Games” in M. Consalvo, C. Ess, R. Burnett (eds.) The Blackwell Handbook of Internet Studies, Blackwell Publishing, forthcoming. Copy unavailable, check back for updates.

Becoming a Player: Networks, Structures, and Imagined Futures

Tuesday, July 21st, 2009

“Becoming a Player: Networks, Structures, and Imagined Futures” in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.) Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games, and Computing, Cambridge: The MIT Press, 2008. [PDF]

Pushing the Borders: Player Participation and Game Culture

Tuesday, July 21st, 2009

“Pushing the Borders: Player Participation and Game Culture” in J. Karaganis (ed.), Network_Netplay: Structures of Participation in Digital Culture, New York: Social Science Research Council, 2007. [PDF]

Unruly Play, History Lessons, and a Call for Non-Dichotomous Models

Tuesday, July 21st, 2009

“Unruly Play, History Lessons, and a Call for Non-Dichotomous Models,” State of Play II, October 2004. Copy unavailable. Please refer to my book Play Between Worlds for most recent version of the argument.

Beyond Management: Considering Participatory Design and Governance in Player Culture

Tuesday, July 21st, 2009

“Beyond Management: Considering Participatory Design and Governance in Player Culture”, First Monday, October 2006. [link to online journal]

Does WoW Change Everything?

Tuesday, July 21st, 2009

“Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause,” Games & Culture, v. 1 n. 4, October 2006. [PDF] Note: An abbreviated version of this article (does not include age & nationality discussion) appears in in J. Walker and H. Corneliussen (eds.) Digital Culture, Play, and Identity: [...]

Book Review: Mortensen

Tuesday, July 21st, 2009

“Playful Research and the Serious Study of Multiplayer Games.” A review of Torill Mortensen’s Pleasures of the Player: Flow and Control in Online Games. Norsk Medietidsskrift, ≈rg 12, Nr 4, 2005. Copy not available.

The Social Design of Virtual Worlds: Constructing the User and Community Through Code

Tuesday, July 21st, 2009

“The Social Design of Virtual Worlds: Constructing the User and Community Through Code” in M. Consalvo et. al. (eds.), Internet Research Annual Volume 1: Selected Papers from the Association of Internet Researchers Conferences 2000-2002. New York: Peter Lang, 2004. [PDF]

Book Review: Graner Ray

Tuesday, July 21st, 2009

Review of Sheri Graner Ray’s Gender Inclusive Game Design: Expanding the Market (Hingham: Charles River Media, 2004). Game Research, October 2004. [link to online site]

Boundary Spaces: Majestic and the Uncertain Status of Knowledge, Community, and Self in the Digital Age

Tuesday, July 21st, 2009

“Boundary Spaces: Majestic and the Uncertain Status of Knowledge, Community, and Self in a Digital Age” with Beth Kolko, Information, Communication & Society, vol.6, no.4, pp.497-522, 2003. [PDF] Abstract While shows like The X-Files and 24 have merged conspiracy theories with popular science (fictions), some video games have been pushing the narrative even further. Electronic [...]

The Sopranos Meets EverQuest: Socialization Processes in Massively Multiplayer Games

Tuesday, July 21st, 2009

“The Sopranos Meets EverQuest: Socialization Processes in Massively Multiuser Games” with Mikael Jakobsson, FineArt Forum, Vol. 17, Issue 8, August 2003. [PDF] Note: Parts of the argument in this article can be found updated and revised in my book Play Between Worlds. Abstract This article explores the ways social interaction plays an integral role in [...]

Multiple Pleasures: Women and Online Gaming

Tuesday, July 21st, 2009

“Multiple Pleasures: Women and Online Gaming,” Convergence, Vol. 9, No.1, 21-46, Spring 2003. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument.

Intentional Bodies: Virtual Environments and the Designers Who Shape Them

Tuesday, July 21st, 2009

“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” International Journal of Engineering Education, Vol.19, No.1, 25-34, 2003. [PDF] Abstract This article examines the ways virtual environment software is explicitly designed with particular visions of identity, communication, and community in mind. This social context of software is considered with a particular focus on the [...]

Power Gamers Just Want To Have Fun?

Tuesday, July 21st, 2009

“Power Gamers Just Want To Have Fun?: Instrumental Play In A MMOG,” (revised Danish translation) in I. Engholm & L. Klastrup (eds.), Digitale Verdener – de nye mediers æstetik og design, Denmark: Gyldendal, 2004. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument. Note: [...]

Book review: Waskul

Tuesday, July 21st, 2009

Review of Dennis Waskul’s Self-Games and Body-Play: Personhood in Online Chat and Cybersex (New York: Peter Lang, 2003). Contemporary Sociology, Vol. 33, No.6, 680-681. 2003. Copy unavailable.

Book Review: Jordon

Tuesday, July 21st, 2009

Review of Tim Jordan’s Cyberpower: The Culture and Politics of Cyberspace and the Internet (London: Routledge, 1999). Contemporary Sociology, Vol.31, No.3, 290-291. 2002. Copy unavailable.