“Pushing the Borders: Player Participation and Game Culture” in J. Karaganis (ed.), Network_Netplay: Structures of Participation in Digital Culture, New York: Social Science Research Council, 2007. [PDF]
http://tltaylor.com/2009/07/pushing-the-borders-player-participation-and-game-culture/
“Unruly Play, History Lessons, and a Call for Non-Dichotomous Models,” State of Play II, October 2004. Copy unavailable. Please refer to my book Play Between Worlds for most recent version of the argument.
http://tltaylor.com/2009/07/unruly-play-history-lessons-and-a-call-for-non-dichotomous-models/
“Beyond Management: Considering Participatory Design and Governance in Player Culture”, First Monday, October 2006. [link to online journal]
http://tltaylor.com/2009/07/beyond-management-considering-participatory-design-and-governance-in-player-culture/
“Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause,” Games & Culture, v. 1 n. 4, October 2006. [PDF] Note: An abbreviated version of this article (does not include age & nationality discussion) appears in in J. Walker and H. Corneliussen (eds.) Digital Culture, Play, and Identity: [...]
http://tltaylor.com/2009/07/does-wow-change-everything/
“Playful Research and the Serious Study of Multiplayer Games.” A review of Torill Mortensen’s Pleasures of the Player: Flow and Control in Online Games. Norsk Medietidsskrift, ≈rg 12, Nr 4, 2005. Copy not available.
http://tltaylor.com/2009/07/book-review-mortensen/