Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Cambridge, MA: The MIT Press, 2012.
“Gaming Lifeworlds: Social Play in Persistent Environments” in S. Giddings and M. Lister (eds.) The New Media and Technocultures Reader, New York: Routledge, 2011.[edited selections from Play Between Worlds] Copy unavailable, check back for updates.
“This is How We Play It: What a Mega-LAN Can Teach Us About Games,” co-authored with Emma Witkowski, Foundations of Digital Games, Monterey, CA, June 2010. [PDF] Abstract Using data gathered through our participant observation and informal interviews at DreamHack Winter 2005 and 2009 we explore a number of themes that not only provide insight…
Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover & paperback.
“Ethnography as Play”, under preparation. Copy unavailable – Check back for updates/copy.