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		<title>Raising the Stakes</title>
		<link>http://tltaylor.com/2012/01/raising-the-stakes/</link>
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		<pubDate>Mon, 23 Jan 2012 22:11:58 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<description><![CDATA[Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Cambridge, MA: The MIT Press, 2012.]]></description>
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		<title>Gaming Lifeworlds</title>
		<link>http://tltaylor.com/2011/05/gaming-lifeworlds/</link>
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		<pubDate>Wed, 04 May 2011 10:12:49 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<description><![CDATA[“Gaming Lifeworlds: Social Play in Persistent Environments” in S. Giddings and M. Lister (eds.) The New Media and Technocultures Reader, New York: Routledge, 2011.[edited selections from Play Between Worlds] Copy unavailable, check back for updates.]]></description>
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		<title>This Is How We Play It: What a Mega-LAN Can Teach Us About Games</title>
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		<pubDate>Wed, 23 Jun 2010 05:36:13 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<description><![CDATA[&#8220;This is How We Play It: What a Mega-LAN Can Teach Us About Games,&#8221; co-authored with Emma Witkowski, Foundations of Digital Games, Monterey, CA, June 2010. [PDF] Abstract Using data gathered through our participant observation and informal interviews at DreamHack Winter 2005 and 2009 we explore a number of themes that not only provide insight [...]]]></description>
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