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T.L.Taylor

Professor
Comparative Media Studies / Writing
Massachusetts Institute of Technology
77 Massachusetts Avenue, E15-327
Cambridge, MA 02139 USA

617-324-4148 / tl@tltaylor.com

Education

Ph.D., Brandeis University, 2000. Sociology. Dissertation: Living Digitally: Embodiment in Virtual Environments.

M.A., Brandeis University, 1997. Sociology.

B.A., University of California at Berkeley, 1990. Sociology. Graduated with university and departmental honors. Awarded membership in Alpha Kappa Delta (International Sociological Honor Society).

A.A., Chaffey Community College, 1988.

Academic Appointments

2015-present. Professor, Comparative Media Studies/Writing, MIT, Cambridge, Massachusetts.

2012-2015. Associate Professor (with tenure), Comparative Media Studies/Writing, MIT, Cambridge, Massachusetts.

2004 – 2012. Associate Professor (with Danish tenure-equivalent), Center for Computer Games Research, IT University of Copenhagen, Denmark.

2003 – 2004. Assistant Professor, Digital Aesthetics and Communication, IT University of Copenhagen, Denmark.

2000 – 2003. Assistant Professor, Department of Communication, North Carolina State University.

1996 – 1999. Teaching Fellow, Committee on Degrees in Social Studies, Harvard University.

1995 – 1997. Lecturer, Department of Sociology, University of Massachusetts at Boston.

Awards and Honors

2017. Fellow, Higher Education Video Game Alliance.

2017. Distinguished scholar, Digital Games Research Association.

2016. Outstanding Rookie Advising Award for Freshman Student Advising, MIT.

Research Appointments and Funded Projects

2015-present. Director of research, AnyKey.

2015-present. Co-applicant member and research lead for Games & Culture section of the “Refiguring Innovation in Games (ReFiG)” partnership grant (PI Jennifer Jenson, York University), 5 year project supported by the Social Sciences and Humanities Research Council of Canada.

2016-2018. “All In: The Future of Women & Games” partnership grant with York University, supported by the Social Sciences and Humanities Research Council of Canada.

May-June 2012 & Jan 2013-June 2013. Consulting researcher (Invited), Microsoft Research, Cambridge, Massachusetts.

August 2012-December 2012. Visiting researcher (Invited), Microsoft Research, Cambridge, Massachusetts.

November 2010. Visiting scholar (Invited), Virtual Knowledge Studio, Amsterdam.

January 2009 – June 2009. Visiting scholar, Stanford University, Stanford Humanities Lab.

2004 – 2005. “Values in Game Design,” a component of the ODDPAW (Open-source Design and Development of Persistent gAme Worlds) project with the Center for Computer Games Research, funded through the Danish Forskningsstyrelsen.

2001 – 2002. Researcher (with Nina Wakeford at the University of Surrey’s INCITE Lab) for the “Everyday Experiences of Avatar Environments” project sponsored by USC’s Integrated Media Systems Center.

1999 – 2000. Research affiliate, Massachusetts Institute of Technology.

1993 – 1999. Research assistant for Professor Sherry Turkle, Massachusetts Institute of Technology, Program in Science, Technology and Society.

1996. Consultant on a National Science Foundation education and virtual environments grant project at the University of Minnesota at Minneapolis, Department of Sociology.

Published Work

   Books

Forthcoming. Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton, NJ: Princeton University Press.

2012. Ethnography and Virtual Worlds: A Handbook of Method. Co-authored with T. Boellstorff, B. Nardi, and C. Pearce. Princeton, NJ: Princeton University Press.

2012. Raising the Stakes: E-sports and the Professionalization of Computer Gaming. Cambridge, MA: The MIT Press.

2006. Play Between Worlds: Exploring Online Game Culture. Cambridge, MA: The MIT Press.

   Articles in Refereed Journals

In progress. “Ethnography as Play.”

2009. “The Assemblage of Play,” Games and Culture, 4 (4): 331-339.

2006. “Beyond Management: Considering Participatory Design and Governance in Player Culture,” First Monday, Special issue #7 (October).

2006. “Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause,” Games and Culture, 1 (4): 1-20; reprinted in J. Walker and H. Corneliussen (eds.) Digital Culture, Play, and Identity: A World of Warcraft Reader, Cambridge, MA: The MIT Press, pp. 187-201.

2003. “Boundary Spaces: Majestic and the Uncertain Status of Knowledge, Community, and Self in a Digital Age” with Beth Kolko, Information, Communication & Society, 6 (4): 497-522.

2003. “The Sopranos Meets EverQuest: Socialization Processes in Massively Multiuser Games” with Mikael Jakobsson, FineArt Forum, 17 (8).

2003. “Multiple Pleasures: Women and Online Gaming,” Convergence, 9 (1): 21-46.

2003. “Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” International Journal of Engineering Education, 19 (1): 25-34.

1999. “Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges,” American Behavioral Scientist, 43 (3): 435-449; reprinted in Virtual Research Methods, Christine Hine (ed.). Thousand Oaks: SAGE Publications, (in press).

   Chapters in Books

2011. “Internet & Games” in M. Consalvo, C. Ess, R. Burnett (eds.) The Blackwell Handbook of Internet Studies, West Sussex: Wiley-Blackwell, pp. 369-383.

2011. “Gaming Lifeworlds: Social Play in Persistent Environments” [edited selections from Play Between Worlds] in S. Giddings and M. Lister (eds.) The New Media and Technocultures Reader, New York: Routledge, pp. 369-393.

2008. “Becoming a Player: Networks, Structures, and Imagined Futures” in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.) Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games, and Computing, Cambridge, MA: The MIT Press, pp. 50-65.

2007. “Pushing the Borders: Player Participation and Game Culture” in J. Karaganis (ed.), Network_Netplay: Structures of Participation in Digital Culture, New York: Social Science Research Council, pp. 112-130.

2004. “The Social Design of Virtual Worlds: Constructing the User and Community Through Code” in M. Consalvo et. al. (eds.), Internet Research Annual Volume 1: Selected Papers from the Association of Internet Researchers Conferences 2000-2002. New York: Peter Lang, pp. 260-268.

2002. “Living Digitally: Embodiment in Virtual Worlds” in R. Schroeder (ed.), The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer-Verlag, pp. 40-62.

   Other Publications – Refereed

2010. “This is How We Play It: What a Mega-LAN Can Teach Us About Games,” co-authored with Emma Witkowski, Foundations of Digital Games Conference Proceedings, Monterey, CA.

2003. “Power Gamers Just Want To Have Fun?: Instrumental Play In A MMOG,” in M. Copier and J. Raessens (eds.), Level Up Games Conference Proceedings. Utrecht: Universiteit Utrecht; reprinted [revised Danish translation] in I. Engholm & L. Klastrup (eds.), Digitale Verdener, Copenhagen: Gyldendal, pp. 255-272 (2004).

2002. “‘Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World” in F. Mäyrä (ed.), Computer Games and Digital Cultures Conference Proceedings. Tampere: Tampere University Press.

   Other Publications – Non-Refereed

2017. “Gender & Esports Tournaments: Best Practices Recommendations” whitepaper for AnyKey.

2016. “Diversity and inclusion in collegiate esports” whitepaper for AnyKey.

2016. “Barriers to inclusion and retention: The role of community management and moderation” whitepaper for AnyKey.

2015. “IEM San Jose” whitepaper for AnyKey.

2015. “Women in Esports” whitepaper for AnyKey.

2015. Support letter for Electronic Frontier Foundation petition to Copyright Office asking for a new exemption to Section 1201.

2013. Boellstorff, Nardi, Pearce, and Taylor (2013). “Words with Friends: Writing Collaboratively Online,” Interactions, Sept/Oct: 58-61.

2013. “The Rise of Game Spectatorship,” In Media Res, 2 July.

2004. “Unruly Play, History Lessons, and a Call for Non-Dichotomous Models,” State of Play II Conference, New York Law School, New York.

2003-2005. Regular invited contributor to TerraNova blog.

2002. Everyday Experiences of Avatar Environments with Nina Wakeford. Commissioned by the University of Southern California’s Integrated Media Systems Center.

1996. Virtual Environments for Education: Platform Review. Report for the National Science Foundation education and virtual environments grant project at the University of Minnesota at Minneapolis, Department of Sociology.

     Book Reviews

2005. Review of Pleasures of the Player: Flow and Control in Online Games (2003) in Norsk Medietidsskrift, 12(4).

2004. Review of Gender Inclusive Game Design: Expanding the Market (Hingham: Charles River Media, 2004) at Game Research website.

2003. Review of Self-Games and Body-Play: Personhood in Online Chat and Cybersex (New York: Peter Lang, 2003) in Contemporary Sociology, 33 (6): 680-681.

2002. Review of Cyberpower: The Culture and Politics of Cyberspace and the Internet (London: Routledge, 1999) in Contemporary Sociology, 31 (3): 290-291

Academic Engagements

2017. “Re-figuring Esports.” ReFiG Conference, University of Alberta, Edmonton, Canada.

2017. Panelist for “The Grassroots Game.” Foundations of Digital Games Conference, Cape Code.

2017. “On the Fields, In the Stands: The Future of Women and eSports.” Esports Symposium, UCI, Irvine. (Keynote).

2017. “Play as Transformative Work.” QueerGame Con, USC (Keynote).

2017. Panelist for “The Wright Stuff: A Guide to Video Gaming Law,” Copyright Society Mid-winter Meeting, Napa Valley (Invited).

2017. Digital Methods Best Practices workshop, co-organized with Shawn Walker, Mary Gray, Sheetal Agarwal, and Robert Mason, HICSS, Hawaii.

2016. “On Support, Volunteerism, Parents, Production, and Collaborators.” With Emma Witkowski and Nick Taylor. ReFIG conference, Montreal.

2016. “Playing, and working, at home: The rise of fame live-streaming and the variety caster,” Inventing the New conference, Northwestern University (Invited).

2016. Online Harassment workshop, MIT Media Lab (Invited).

2015. Panelist for “Unpacking the Black Box of Qualitative Analysis,” Association of Internet Researchers.

2015. “‘Am I allowed?’ Regulation, live-streaming, and networked broadcast,” Northeastern University (Invited).

2014. Panelist for Suffolk Sports and Entertainment Law Association session on e-sports, Suffolk Law School, Boston (Invited).

2014. Panelist for “The Future of Games: eSports and Live Streaming,” New York Law School, NYC (Invited).

2014. “Reframing balance: Coursework, E-sports, and Play in the University,” with Jesse Sell, DiGRA conference, Utah.

2014. “‘Am I allowed?” Regulation, Live-streaming, and Networked Broadcast,” DiGRA conference, Utah.

2014. From “the player” to “the crowd”: Locating the subjects of a digital ethnography. Workshop co-run with Mary Gray. Digital Ethnography Research Center, Melbourne, Australia (Invited).

2013. “From Private Play to Public Entertainment,” Participatory Condition conference, McGill University, Montreal (Invited); AoIR Conference, Plenary panel (Invited).

2013. “Always Playing Somewhere,” FROG conference, Vienna (Keynote).

2013. “Producing An ‘Ideal’ E-sports Player,” DiGRA conference, Atlanta.

2013. “I’m More Than a Gamer, I’m an Entertainer: Live-streaming and the Future of Game Broadcasting,” Rutgers Extending Play conference; Temple University (2013, Invited).

2013. “Watch Me Play: Live-streaming, Computer Games, and the Future of Spectatorship,” NCSU ComWeek (Invited); Berkman Center (Invited), Harvard University (2012, Invited).

2013. “Athletes, Geeks, and Gamers: Exploring Gender and Professional E-sports,” Feminists in Games, Vancouver, Canada (2013, Keynote); University of Oregon, Eugene, OR (2013, Invited); Console-ing Passions conference, Adelaide, Australia (2011, Keynote).

2013. “Assemblage at Work: Researching Digital Play,” Life Online Workshop, Drexel University (Invited).

2012. Panelist for “Ethnographies of Online and Mobile Media Today” session, Association of Internet Researchers conference, Manchester, UK.

2012. “Professional Play,” Department of Sociology, University of Edinburgh, Scotland (Invited).

2012. “Ethnography as Play,” Digital Scholarship: A Day of Ideas, University of Edinburgh, Scotland; Center for Creative Industries and Innovation Emerging Scholars workshop, Queensland University of Technology, Brisbane, Australia (Keynote, 2011); University of Adelaide, Australia (2011, Invited); Royal Melbourne Institute of Technology, Australia (2011, Invited); Virtual Knowledge Studio, Amsterdam, The Netherlands (2010, Invited); University of Edinburgh, School of Education, Scotland (2010, Invited); In The Game pre-conference workshop, Association of Internet Researchers conference, Copenhagen, Denmark (2008).

2012. Beyond Sports Versus Games workshop (participant and co-organized with Emma Witkowski, Miguel Sicart, and Doug Wilson), IT University of Copenhagen, Denmark.

2011. Emerging Configurations of the Virtual and the Real, NSF workshop, Chicago (Invited).

2011. “Battles on the Field: Institutional Governance in E-sports,” Center for Creative Industries and Innovation symposium, Queensland University of Technology, Brisbane, Australia (Keynote); Governing the Magic Circle conference, UC Irvine Law School (2011, Invited).

2011. “The Assemblage of Play,” Bren School of Information and Computer Sciences, UC Irvine (Invited); Homo Ludens: Online Videogame: New Space of Socialization conference, University of Montreal, Canada (2010, Invited).

2011. “Critical and Alternative Ethnographies” panel, Media, Communication, and Cultural Studies Association conference, Manchester, England (Keynote panel).

2011. “Social Games: The Good, the Bad, and the Ugly” panel, International Communication Association, Boston.

2010. “Playing for Keeps: The Rise of Professional Computer Gaming,” Clash of Realities conference, Cologne, Germany (Keynote); Digital Games Research Association conference, Tokyo, Japan (2007, Invited).

2010. “Fieldwork as Method and Process” panel (speaker and co-organizer with Anne Beaulieu), Artful Encounters conference, Maastricht, The Netherlands (Invited).

2010. “Assemblage, Circumvention, and Transnational Play,” Association of Internet Researchers conference, Göteborg, Sweden.

2010. The Internet of Affect roundtable speaker, Association of Internet Researchers conference, Göteborg, Sweden.

2010. Research Directions and Challenges in Computer Games and Virtual Worlds, NSF workshop, UC Irvine (Invited).

2010. “Social Code: Practices, Technology, and Play,” Game Culture course, University of Maastricht, The Netherlands (Invited), UC Santa Cruz (Invited, 2009).

2009. “Internet Studies: State of the Art” panelist, Association of Internet Researchers conference, Göteborg, Sweden.

2009. “Negotiating Play: The Process of Rule Construction in Professional Computer Gaming,” Digital Games Research Association conference, West London, England.

2009. “Bricolage, Play, and the Games Researcher,” Analytical Strategies and Methodologies for the Study of Virtual Worlds. PhD course, Roskilde University (Invited).

2008. “Culture of Virtual Worlds” panel, Living Worlds conference, Georgia Institute of Technology (Invited).

2008. “Online Embodiment,” Metaverse U conference, Stanford University (Invited).

2008. “Computer Games: New Sports for the 21st Century?” Vetenskapsfestivalen (International Science Festival), Göteborg, Sweden (Invited).

2008. Roundtable presentation on pro-gaming, Association of Internet Researchers conference, Copenhagen, Denmark.

2008. Network Culture Project workshop, University of Southern California (Invited).

2008. Productive Play workshop, University of California at Irvine (Invited).

2008. In The Game workshop (co-organized with Anne Beaulieu & Marinka Copier), Association of Internet Researchers pre-conference, Copenhagen, October 2008.

2007. Gamers in Society seminar, University of Tampere Hypermedia Laboratory, Tampere, Finland (Invited).

2007. “Modded Play: Constructing Collaboration in World of Warcraft,” Game in’ Action conference, Göteborg University, Sweden (Keynote).

2007. “Devices of Our Own Making: Control, Structure, and Law from the Bottom Up,” Association of Internet Researchers conference, Vancouver, Canada.

2007. “Bricolage, Play, and the Games Researcher,” in Network Ethnology session co-organized with Anne Beaulieu, Society for the Social Studies of Science conference, Montreal, Canada.

2006. “The Emergence of Game Culture,” Changing Places of Digi-log Future conference, Seoul, Korea (Invited).

2006. “The Playful Researcher,” Virtual Ethnography in Contemporary Social Science, Amsterdam, The Netherlands (Invited).

2006. “Reconsidering Emergence,” Interaction in Digital Environments, Humlab, University of Umeå, Sweden (Keynote).

2006. “A Future for Gender and Computer Game Studies?” Women in Games conference, University of Teesside (Keynote).

2006 . Girls ‘n’ Games panel, University of California, Los Angeles (Invited).

2006. “Discipline and Punish: The Game” panel (organizer and presenter), Society for the Social Studies of Science conference, Vancouver, Canada.

2006. “Theory and Practice: A Panel on Nordic Gaming Initiatives for Women” panel (moderator), Women in Games conference, Teeside, England.

2006. Beyond Barbie and Mortal Kombat workshop, University of California Los Angeles (Invited).

2005. “Beyond the Box,” Computer Game Theory and Practice course, Information and Media Studies, University of Aarhus (Invited).

2005. “Critical MMOG Studies,” Computer Game Analysis course, Department of Film and Media Studies, Copenhagen University (Invited).

2005.  “Women, gaming, and online research ethics,” Games for the Web course, Trinity University (Invited).

2005. “Beyond Management: Considering Participatory Design and Governance in Player Culture,” GLS: Games + Learning + Society, University of Wisconsin Madison (Invited); Command Lines: The Emergence of Governance in Global Cyberspace, University of Wisconsin Milwaukee (2005, Invited).

2005. “Contemporary Play: How MMOGs Can Inform Game Studies,” Digital Games Research Association conference, Simon Fraser University, Vancouver, Canada (Keynote).

2005. “Regulated Worlds: On Becoming a Player,” Playful Subjects symposium, University of the West of England, Bristol, England (Invited).

2005. “Thinking Past Pink: Critical Considerations of Women and Gaming,” panel organizer and moderator, Women in Games conference, University of Abertay, Dundee, Scotland.

2004. “Culture of Play” panel, State of Play II, New York Law School (Invited).

2004. “Gender and Technology: The Case of EverQuest,” Chalmers University of Technology, Göteborg, Sweden (Invited).

2004. “The Creation and Institutionalization of Pro-gaming,” Association of Internet Researchers conference, Sussex, England.

2004. “The Emergence of Professional Gaming,” Malmö University/University of Copenhagen/ITU Game Studies symposium, Malmö, Sweden.

2004. Gender & Computer Games, NSF workshop, Harvey Mudd College, Claremont (Invited).

2004. “Methodological Considerations of Structure and Power in Virtual & Game Worlds,” Challenges for Research About Online Communities. PhD course, Roskilde University (Invited).

2004. “Critical MMOG Studies,” University of Oslo, Department of Media and Communication (Invited).

2003. “Women and Gaming,” Department of Film and Media Studies, Copenhagen University (Invited).

2003. “Contested Culture: The Challenges of Corporate Ownership in Virtual Worlds,” University of Queensland, Brisbane, Australia (Invited).

2003. “Taking Games Seriously: An Introduction to Games Research” (with Mikael Jakobsson), Hogaborgsskolan, Simrishamn, Sweden (Invited).

2003. “Powergamers Don’t Hunt Alone: A Sociological Analysis of Play in Massive Multiplayers,” Digital Games Research Association conference, Utrecht, The Netherlands.

2003. “The Sopranos Meets EverQuest: Socialization Processes in Massively Multiuser Games” (with Mikael Jakobsson), Association of Internet Researchers conference, Toronto, Canada; Digital Arts and Culture conference, Melbourne, Australia (2003).

2002. “Owning Bodies, Owning Culture: Multiuser Games and the Challenge of Commercialization,” Umeå University, Umeå, Sweden (Invited); Chalmers University of Technology, Göteborg, Sweden (2002, Invited).

2002. “Doing Research Online: Digital Ethnography & Methodological Challenges,” University of Surrey, Guildford, England (Invited).

2002. “Boundary Spaces: The Majestic Game and the Culture of Simulation” (with Beth Kolko), Society for the Social Studies of Science conference, Milwaukee.

2002. “Multiple Pleasures: Women and Online Gaming,” Association of Internet Researchers conference, Maastricht, The Netherlands.

2002. “Whose Game Is This Anyway? Negotiating Corporate Ownership in a Virtual World,” Computer Games and Digital Cultures conference, Tampere, Finland.

2002. Research Planning Meeting on Culture, Diversity, and the Internet (Social Science Research Council and the Centro Regional de Investigaciones Multidisciplinarias), Cuernavaca, Mexico (Invited).

2001. “Private lives, Corporate holdings: Commercialization and Online Multiuser Environments,” Society for the Social Studies of Science conference, Cambridge.

2001. “Popularizing Virtual Reality: The Development of Massively Multiplayer Games,” Association of Internet Researchers conference, University of Minnesota, Minneapolis.

2001. “Druids Come in All Shapes: Women and Massive Multiplayer Games,” Games Culture conference, University of the West of England, Bristol, England.

2001. “Performing the Body: Sexuality and Virtual Worlds,” Sexualities, Medias, and Technologies: Theorizing Old and New Practices conference, University of Surrey, England.

2001. “The Social Dimensions of Virtual Worlds Software,” Social Dimensions of Engineering Design workshop, Harvey Mudd College, Claremont.

2000. “Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” Association of Internet Researchers conference, University of Kansas, Lawrence.

1999.  “Bodies of Code: Software and Values in Virtual Worlds,” Annenberg Center, University of Southern California, Los Angeles (Invited).

1999. “Software and Online Embodiment,” University of Illinois at Urbana-Champaign (Invited).

1999. “The Wizard Behind the Curtain: Software Designers and Virtual Worlds,” Society for the Social Studies of Science conference, San Diego.

1999. “Digital Materiality: Embodiment in Virtual Spaces,” American Sociological Association conference, Chicago.

1998. “Sociology and Anthropology of Virtual Worlds” session (organizer and presenter), Avatars ’98 conference, San Francisco.

1998. “‘Binding the Pair:’ Embodiment in Virtual Spaces,” Society for the Social Studies of Science conference, San Diego.

1996. “Creating Bodies: How We Inhabit Online Virtual Space” roundtable (organizer and presenter) and poster, American Sociological Association conference, New York.

1994. “Re/Creating Bodies and Identities in Cyberspace” roundtable (organizer) and poster, American Sociological Association conference, San Francisco.

1994. “Virtual Bodies: Explorations in the Current State of the Body in Virtual Reality and Cyberspace,” Eastern Sociological Society conference, Baltimore.

1994. “Cyberspace, Gender, and the Body” panel, Boston College (Invited).

1993. “The Fluid Landscape: Identity and Social Life in Cyberspace,” New England American Studies Association conference, Boston; Eastern Sociology Society conference, Boston.

Non-academic Engagements

2018. Panelist for “Esports and Academia” panel, PAX East, Boston (Invited).

2018. Panelist for “Education and Esports” panel, Game Developers Conference, San Francisco (Invited.)

2018. Panelist for “Building Communities Using Organized Mobile Competitions” panel, Game Developers Conference, San Francisco (Invited).

2018. Convener and moderator for “Esports is How Old??” panel, Game Developers Conference, San Francisco.

2018. Panelist for “Between Sports and Esports.” CES, Las Vegas (Invited).

2017. Panelist for “Esports.” Tencent Digital Sports Global Summit, Beijing, China (Invited).

2017. “Safety in Games.” Google, Mountain View (Invited).

2017. “Positive Values of Esports.” Tencent x MIT, Cambridge.

2017. Organizer and moderator, Women in Esports. GeekGirlCon, Seattle.

2017. Panelist for “Professional Player Contracts/Negotiations Must Haves.” Biz-e-sports Conference, Los Angeles (Invited).

2017. Research talk, Twitch, San Francisco (Invited).

2017. “5 Myths in 5 Minutes.” Advocacy Microtalks. Game Developer’s Conference, San Francisco (Invited).

2017.  “Grassroots Growth: How Game Communities Built an Esport Scene from the Ground up and Why They Still Matter.” Game Developer’s Conference, San Francisco.

2016. Intel Hack Harassment workshop, Santa Clara, Ca (Invited).

2016. Riot Research Summit, Santa Monica (Invited).

2016. Attendee, Competitive Gaming Event. The White House, DC (Invited).

2016. Panelist for “Tapping into the Full Potential of Streaming Technology.” Power of Play conference, Seattle (Invited).

2016. Panelist for “Are Esports the Future of Entertainment.” FutureTense event, Civic Hall, NYC (Invited).

2016. Organizer and moderator for “Competition for All” panel. PAX East, Boston.

2016. “From Private Play to Public Entertainment: The Rise of Game Live-streaming.” Swedish Technical Museum, Stockholm (Invited).

2016. “The Dawn of Esports” and “Back to the Future.” The Coalition Festival of Creativity, New Delhi, India (Invited).

2015. “From Private Play to Public Entertainment: The Rise of Game Live-streaming,” Boston Indies (Invited).

2015. Research presentation on esports, Game Show Network (Invited).

2015. Research presentation at Google Cambridge (Invited).

2015. Empowering women in gaming, The White House, DC (Invited, private event).

2015. Organizer and moderator for “Women in Esports.” panel, TwitchCon.

2015. Panelist for “Women and E-sports.” ESL Katowice, Poland (Invited).

2013. Panelist for “The Business of Competitive Gaming” session, Business in Games Conference, MIT, Cambridge, MA (Invited).

2012. “Watch Me Play: Live-streaming, Computer Games, and the Future of Spectatorship.” Microsoft, Redmond, WA (Invited).

2012. Panelist for “Futures of Video Gaming” session, Futures of Entertainment Conference, MIT, Cambridge, MA (Invited).

2010. E-Sports and Cyberathleticism: European Edition (moderated and co-organized with Emma Witkowski), IT University of Copenhagen, Denmark.

2010. “Playing for Keeps,” Danish Game Council, Copenhagen, Denmark (Invited).

2009. E-Sports and Cyberathleticism: A How They Got Game workshop (moderated and co-organized with Henry Lowood, Matteo Bittanti, Henrik Bennetsen, and Susan Rojo), Stanford University.

2007. “Women, Play, and Games.” LetzPlay community organization, Copenhagen, Denmark (Invited).

2006.  “Online Game Culture,” Microsoft Research, Redmond, Washington (Invited); Ericsson, Stockholm, Sweden (2006, Invited).

2006. “Play Online,” Prosa Union, Copenhagen, Denmark (Invited).

2006. Sociology of Digital Games Tutorial (day-long event co-organized with Bart Simon), Game Developers Conference, San Francisco.

2006. “Play,” Reboot conference, Copenhagen, Denmark (Invited).

2004. “It’s What’s Inside That Counts” panel, Women’s Game Conference, Austin (Invited).

2003. “Technology and Social Responsibility,” Institute of Contemporary Art, London, England (Invited).

1997. “Not Just An Avatar: Embodiment Online,” Avatars ’97 conference, San Francisco.

Select Media Appearances

PBS, New York Times, Los Angeles Times, International Herald Tribune, Canadian Broadcasting Corporation, New Scientist, Christian Science Monitor, German National Radio, Chicago Tribune, Orange County Register, Raleigh News & Observer, BBC Radio, The Telegraph, Kotaku, Chronicle of Higher Education, Edge Magazine, NBC News, Danish Broadcasting Corporation, Politiken, Dagbladet Information.

Professional Affiliations & External Service

Editorial Boards: Games and Culture, Social Media and Society.

Advisory Board, Digital Ethnography Research Centre, RMIT, Melbourne Australia.

Advisory Board, International Institute for Popular Culture, University of Turku, Finland.

Council of Advisors (invited), HASTAC.

Steering Committee (elected), HASTAC, 2014-2017.

Board of Directors, Society for the Advancement of the Science of Digital Games, 2009-2014.

Game Papers chair, SIGGRAPH, 2011.

Game Studies/Game Design track chair, Foundations of Digital Games, 2009.

Nordic Game Jam judge, Copenhagen, Denmark, 2009.

Reinventing Public Diplomacy Through Games competition judge, University of Southern California, Los Angeles, 2006.

Publication reviewer: Television and New Media, International Journal of Communication, Social Media & Society, First Monday, Convergence, Games and Culture, Game Studies, Journal of Computer-Mediated Communication, IEEE Technology & Society, Asian Communication Research, Sociological Research Online, Contemporary Sociology, Journal of Contemporary Ethnography, Science Studies, Cornell University Press, MIT Press, Princeton University Press, University of Minnesota Press, Routledge, Sage, Edward Elgar.

Grant reviewer: U.S. National Science Foundation, U.K. Arts and Humanities Research Board, Social Sciences and Humanities Research Council of Canada, Singapore Ministry of Education.

Conference reviewer: Association of Internet Researchers (AoIR) conferences, Digital Games Research Association (DiGRA) conferences, Foundations of Digital Games (FDG) conferences, Society for the Social Studies of Science (4S) conferences.

Member of: Association of Internet Researchers (AoIR), Society for the Social Studies of Science (4S), Digital Games Research Association (DiGRA), American Sociological Association (ASA).

University Activities and Committees

2018-present. Career Explorations Committee, MIT.

2017-present. SHASS Education Advisory Committee, MIT.

2014-present. Steering Committee, Women’s & Gender Studies, MIT.

2013-present. Undergraduate Officer and Major Advisor, Comparative Media Studies, MIT

2012-present. Curriculum Committee (CMS/W), Graduate Admissions Committee (CMS), First Generation Program (FGP) faculty member, MIT.

2014-2015. Interim Graduate Director, Comparative Media Studies program, MIT.

2014-2015. SHASS Dean Search Committee, MIT.

2013-2015. SHASS Mellon Post-Doc Selection Committee, MIT

2013-2014. Colloquium Committee (CMS), Search Committee (FLL), MIT.

2012-2013. Department Mellon Fellows Committee (CMS/W), MIT.

2006-2012. Media, Technology and Games MSc Study Board, IT University of Copenhagen, Denmark.

2010-2011. Research Board, IT University of Copenhagen, Denmark.

2009-2011. Sabbatical Committee, IT University of Copenhagen, Denmark.

2006-2009. Head of Program, Media, Technology and Games MSc program, IT University of Copenhagen, Denmark.

2006-2009. University Study Board, IT University of Copenhagen, Denmark.

2006-2009. Search Committee Chair, IT University of Copenhagen, Denmark.

2004-2006. PhD Study Board, IT University of Copenhagen, Denmark.

2003. Head of Department (Communication) search committee, North Carolina State University.

2002-2003. Undergraduate (Communication dept) honors supervisor, North Carolina State University.

2000-2003. Library committee, North Carolina State University.

Courses Developed and Taught (undergraduate and graduate)

Network Cultures, Games and Culture, Qualitative Methods, Introduction to Game Theory, Advanced Game Theory, Game Development, Digital Culture & Society, Internet & Society, Critical Analysis of Communication Media, Analysis of Information Media, Communication, Culture, and Technology, Introduction to Social Studies, Introduction to Sociology, Social Deviance and Control, Sociology of Formal Organizations, and a number of special topics PhD courses on digital & game culture.

Graduate Students

PhD supervisor

2012. Douglas Wilson, “Perspectives on Designing for Togetherness in Play and Games,” IT University of Copenhagen.

2012. Emma Witkowski, “Inside the Huddle: The Sociology of Team Play in Networked Computer Games,” IT University of Copenhagen.

2008. Søren Mørk Petersen, “Common Banality: The Affective Character of Photo Sharing, Everyday Life and Produsage Cultures,” IT University of Copenhagen.

2007. Mads Bødker, “Trust Within Technology: Risk, Existential Trust, and Reflective Designs in Human Computer Interaction,” IT University of Copenhagen.

2006. Jonas Heide Smith, “Plans and Purposes: How Videogames Shape Player Behavior,” IT University of Copenhagen.

PhD external committee member

2017. Elizabeth Newbury, Dept. of Communication, Cornell University.

PhD examiner

2012. Kelly Boudreau, “Between Play and Design: Emergent Identities in Single-Player Video Games,” University of Montreal, Montreal, Quebec, Canada – External examiner.

2011. Jana Rambusch, “Mind Games Extended: Understanding Gameplay as Situated Activity,” Linköping Studies in Science and Technology, Sweden – External examiner.

2010. Olli Tapio Leino, “Emotions in Play: On the Constitution of Emotion in Solitary Computer Game Play,” IT University of Copenhagen, Denmark – Internal examiner.

2009. Nicholas Taylor, “Power Play: Digital Gaming Goes Pro,” York University, Canada – External examiner.

2007. Diane Carr, “Meaning and the Playable Text,” University of London, England – External examiner.

2007. Peter Zackariasson, “World Builders: A Study on the Development of a Massively Multiplayer Online Role-Playing Game,” Umeå University, Sweden – External examiner.

2007. Gonzalo Frasca, “Play the Message: Play, Game and Videogame Rhetoric,” IT University of Copenhagen, Denmark – Internal examiner.

2007. Marko Siitonen, “Social Interaction in Online Multiplayer Communities,” University of Jyväskylä, Finland – External examiner.

2006. Miguel Sicart,Computer Games, Players, Ethics,” IT University of Copenhagen, Denmark – Internal examiner.

2005. John Banks, “Participatory Culture and Enjoyment in the Video Games Industry: Reconfiguring the Player-Developer Relationship,” The University of Queensland, Australia – External examiner.

2005. Mario J.L. Guimarães Jr., “The Configuration of Avatars,” Brunel University, England – External examiner.

2005. Marius Hartmann, “Interfacing Ambient Intelligence,” IT University of Copenhagen, Denmark – Internal examiner.

2003. Torill Elvira Mortensen, “Pleasures of the Player; Flow and control in online games,” Volda College and University of Bergen, Norway – External examiner.

M.S. or M.A. Supervisor/Committee Member.

2018. Claudia Lo, “When All You Have Is A Banhammer,” CMS, MIT.

2014. Chelsea Barabas (co-adviser, Ethan Zuckerman), “Mirror, Mirror on the Wall: A Study of Bias and Perceptions of Merit in the High-tech Labor Market,” CMS, MIT.

2014. Jesse Sell, “E-sports Broadcasting,” CMS, MIT.

2014. Eric Stayton, “Driverless Dreams: Technological Narratives and the Shape of the Automated Car,” CMS, MIT.

2014. Ainsley Sutherland, “Staged Empathy: Empathy and Visual Perception in Virtual Reality Systems,” CMS, MIT.

2013. Eduardo Marisca Alvarez, “Developing Game Worlds,” CMS, MIT.

2013. Ayse Gursoy, “Game Worlds: A Study of Videogame Criticism,” CMS, MIT.

2013. Jason Haas, “Sanctuary: Asymmetric Interfaces for Game-Based Tablet Learning,” Media Lab, MIT.

2013. Steve Shirra, “Playing for Impact: The Design of Civic Games for Community Engagement and Social Action,” CMS, MIT.

2013. Abe Stein, “Televisual Sports Videogames,” CMS, MIT.

2012. Enric Llagostera, “Game Design as a Critical Activity,” IT University of Copenhagen, Denmark.

2012. Niels Jørgen Gommesen, “The Becoming of the Professional Gamer,” IT University of Copenhagen, Denmark.

2012. Jacob Rindom Bertelsen, “Gaming Culture at a Danish Internet Café,” IT University of Copenhagen, Denmark.

2012.  Michael Highmark, “Geo-Caching: Experiencing Space and Place,” IT University of Copenhagen, Denmark.

2011. Keith Gondwe, “Designing Character Empathy in Third-Person Action Games,” IT University of Copenhagen, Denmark.

2011. Jung Marckmann Pedersen, “Social Play in World of Warcraft,” IT University of Copenhagen, Denmark.

2011. Asmus Neergaard, “The Seriousness of Game Journalism,” IT University of Copenhagen, Denmark.

2011. Fan Zhang, “Mah-jong: An Ancient Game from China,” IT University of Copenhagen, Denmark.

2008. Yingjie Li, “In-game Advertising,” IT University of Copenhagen, Denmark.

2008. Janni Mogensen and Julie Houlberg Michaelsen, “Computer Games for Fundraising,” IT University of Copenhagen, Denmark.

2007. Nicolai Bo Porsborg Madsen, “Modifying the Game Experience,” IT University of Copenhagen, Denmark.

2007. Martin Gundtoft, Frederikke Hoff, Viola Samuelsen, “Human-Centered Game Design,” IT University of Copenhagen, Denmark.

2007. Peter Niebling, Mikkel Eriksen, Peter Kuczynski, “Empowering the Player,” IT University of Copenhagen, Denmark.

2006. Henrik Bennetsen, “Creativity in a Second Life,” IT University of Copenhagen, Denmark.

2006. Nick Price, “Power and Influence in the Interactive Entertainment Industry,” IT University of Copenhagen, Denmark.

2005. Yoo Falk Jensen, “The Massive Korean Online Success: A Study of the Computer Game ‘Lineage,’” IT University of Copenhagen, Denmark.

2005. Elizabeth Juul Würtz, “Global Lifeworlds and Internet Interaction,” IT University of Copenhagen, Denmark.

2005. Laust Juul Christensen & Jakob Schrøder Andersen, “Communication and Sociality in MMORPGs,” IT University of Copenhagen, Denmark.

2005. Md Albarune Chowdhury, “Gender and Computer Games,” IT University of Copenhagen, Denmark.

2005. Tina Lybaek, “Women’s Right to a Gamer Identity,” IT University of Copenhagen, Denmark.

2005. Thomas Hansen, Anne Yvind, and Frederik Tang, “Designing for Sociability,” IT University of Copenhagen, Denmark.

2005. Tore Vesterby, “Speak Softly and Carry a Big Gun,” IT University of Copenhagen, Denmark.

2004. Emma Witkowski & Sutikamon Højrup, “Accessing Space. Barriers of Entrance: Females & the Counter-Strike Universe,” IT University of Copenhagen, Denmark.

2004. Per Haugaard Jacobsen, “Design Intentions & User Experience in Virtual Worlds,” IT University of Copenhagen, Denmark.