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T.L.Taylor

Associate Professor

IT University of Copenhagen

Center for Computer Games Research

Rued Langgaards Vej 7, 2300 Copenhagen, Denmark

+45 7218 5035 (tele) / +45 7218 5001 (fax)

tl@tltaylor.com

 

Education

Ph.D., Brandeis University, 2000. Sociology. Dissertation: Living Digitally: Embodiment in Virtual Environments.

M.A., Brandeis University, 1997. Sociology.

B.A., University of California at Berkeley, 1990. Sociology. Graduated with university and departmental honors. Awarded membership in Alpha Kappa Delta (International Sociological Honor Society).

Academic Appointments

November 2004 – present. Associate Professor at the Center for Computer Games Research, IT University of Copenhagen, Denmark.

September 2006 – July 2009. Head of the Multimedia Technology and Games MSc study program at the IT University of Copenhagen.

August 2003 – October 2004. Assistant Professor in Digital Aesthetics and Communication, IT University of Copenhagen, Denmark.

2000 – July 2003. Assistant Professor in the Department of Communication, North Carolina State University.

1996 – 1999. Teaching Fellow for the Committee on Degrees in Social Studies, Harvard University.

1995 – 1997. Lecturer in the Department of Sociology, University of Massachusetts at Boston.

1995. Lecturer in the Department of Sociology, Merrimack College.

Research Appointments and Funded Projects

May-June 2012 (upcoming). Consulting Researcher, Microsoft Research, Cambridge, Massachusetts.

November 2010. Visiting scholar, Virtual Knowledge Studio, Amsterdam.

January 2009 – June 2009. Visiting scholar, Stanford University, Stanford Humanities Lab.

2004 – 2005. “Values in Game Design,” a component of the ODDPAW (Open-source Design and Development of Persistent gAme Worlds) project with the Center for Computer Games Research, funded through the Danish Forskningsstyrelsen.

2001 – 2002. Researcher (with Nina Wakeford at the University of Surrey’s INCITE Lab) for the “Everyday Experiences of Avatar Environments” project sponsored by USC’s Integrated Media Systems Center.

1999 – 2000. Research affiliate, Massachusetts Institute of Technology.

1993 – 1999. Research assistant for Professor Sherry Turkle, Massachusetts Institute of Technology, Program in Science, Technology and Society.

1996. Consultant on a National Science Foundation education and virtual environments grant project at the University of Minnesota at Minneapolis, Department of Sociology.

Published Work

     Books

Ethnography and Virtual Worlds: A Handbook of Method. Co-authored with T. Boellstorff, B. Nardi, and C. Pearce. Princeton: Princeton University Press, Forthcoming (expected Summer 2012).

Raising the Stakes: E-sports and the Professionalization of Computer Gaming. Cambridge: The MIT Press, In Press (expected March 2012).

Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006.

     Articles

“Ethnography as Play,” Under Preparation.

“The Assemblage of Play,” Games and Culture, vol. 4, no. 4, 331-339, 2009.

“Beyond Management: Considering Participatory Design and Governance in Player Culture,” First Monday, October 2006.

“Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause,” Games & Culture, v. 1 n. 4, October 2006.

“Boundary Spaces: Majestic and the Uncertain Status of Knowledge, Community, and Self in a Digital Age” with Beth Kolko, Information, Communication & Society, vol.6, no.4, pp.497-522, 2003.

“The Sopranos Meets EverQuest: Socialization Processes in Massively Multiuser Games” with Mikael Jakobsson, FineArt Forum, Vol. 17, Issue 8, August 2003.

“Multiple Pleasures: Women and Online Gaming,” Convergence, Vol. 9, No.1, 21-46, Spring 2003.

“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” International Journal of Engineering Education, Vol.19, No.1, 25-34, 2003.

“Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges,” American Behavioral Scientist, Vol.43, No.3, 435-449, 1999.

     Book Chapters

“Internet & Games” in M. Consalvo, C. Ess, R. Burnett (eds.) The Blackwell Handbook of Internet Studies, West Sussex: Wiley-Blackwell, 2011.

“Gaming Lifeworlds: Social Play in Persistent Environments” in S. Giddings and M. Lister (eds.) The New Media and Technocultures Reader, New York: Routledge, 2011. [edited selections from Play Between Worlds]

“Becoming a Player: Networks, Structures, and Imagined Futures” in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.) Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games, and Computing, Cambridge: The MIT Press, 2008.

“Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause” in J. Walker and H. Corneliussen (eds.) Digital Culture, Play, and Identity: A World of Warcraft Reader, Cambridge: The MIT Press, 2008. [Abbreviated version of my Games & Culture article listed above.]

“Pushing the Borders: Player Participation and Game Culture” in J. Karaganis (ed.), Network_Netplay: Structures of Participation in Digital Culture, New York: Social Science Research Council, 2007.

“Power Gamers Just Want To Have Fun?: Instrumental Play In A MMOG” [revised Danish translation] in I. Engholm & L. Klastrup (eds.), Digital Communication & Design, Denmark: Gyldendal, 2004.

“The Social Design of Virtual Worlds: Constructing the User and Community Through Code” in M. Consalvo et. al. (eds.), Internet Research Annual Volume 1: Selected Papers from the Association of Internet Researchers Conferences 2000-2002. New York: Peter Lang, 2004.

“Living Digitally: Embodiment in Virtual Worlds” in R. Schroeder (ed.), The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer-Verlag, 2002.

     Conference Papers & Proceedings

“This is How We Play It: What a Mega-LAN Can Teach Us About Games,” co-authored with Emma Witkowski, Foundations of Digital Games, Monterey, CA, June 2010.

“Unruly Play, History Lessons, and a Call for Non-Dichotomous Models,” State of Play II, October 2004.

“Power Gamers Just Want To Have Fun?: Instrumental Play In A MMOG,” in M. Copier and J. Raessens (eds.), Level Up Games Conference Proceedings. Utrecht: Universiteit Utrecht , 2003.

“‘Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World” in F. Mäyrä (ed.), Computer Games and Digital Cultures Conference Proceedings. Tampere: Tampere University Press, 2002.

     Book Reviews

“Playful Research and the Serious Study of Multiplayer Games,” review of Torill Mortensen’s Pleasures of the Player: Flow and Control in Online Games. Norsk Medietidsskrift, ≈rg 12, Nr 4, 2005.

Review of Sheri Graner Ray’s Gender Inclusive Game Design: Expanding the Market (Hingham: Charles River Media, 2004). Game Research, October 2004.

Review of Dennis Waskul’s Self-Games and Body-Play: Personhood in Online Chat and Cybersex (New York: Peter Lang, 2003). Contemporary Sociology, Vol. 33, No.6, 680-681. 2003.

Review of Tim Jordan’s Cyberpower: The Culture and Politics of Cyberspace and the Internet (London: Routledge, 1999). Contemporary Sociology, Vol.31, No.3, 290-291. 2002.

     Reports & Misc.

Regular invited contributor to TerraNova blog, 2003-2005.

Everyday Experiences of Avatar Environments with Nina Wakeford. Commissioned by the University of Southern California’s Integrated Media Systems Center, 2002.

Virtual Environments for Education: Platform Review. Report for the National Science Foundation education and virtual environments grant project at the University of Minnesota at Minneapolis, Department of Sociology, 1996.

Invited Speaking

     Academic Keynotes & Presentations

“Battles on the Field: Institutional Governance in E-sports,” Center for Creative Industries and Innovation symposium, Queensland University of Technology, Brisbane, Australia, July 2011.

“Ethnography as Play,” Center for Creative Industries and Innovation Emerging Scholars workshop, Queensland University of Technology, Brisbane, Australia, July 2011.

“Ethnography as Play,” University of Adelaide, Australia, July 2011.

“Athletes, Geeks, and Gamers: Exploring Gender and Professional E-sports,” Console-ing Passions conference, Adelaide, Australia, July 2011.

“Ethnography as Play,” Royal Melbourne Institute of Technology, Australia, July 2011.

“The Assemblage of Play,” Information and Computer Sciences (Bren), UC Irvine, April 2011.

“Battles on the Field: Institutional Governance in E-sports,” Governing the Magic Circle conference, UC Irvine Law School, April 2011.

 “Critical and Alternative Ethnographies” panel, Media, Communication, and Cultural Studies Association conference, Manchester, UK, January 2011.

“Ethnography as Play,” Virtual Knowledge Studio, Amsterdam, The Netherlands, November 2010.

“The Assemblage of Play,” Homo Ludens: Online Videogame: New Space of Socialization conference, University of Montreal, Canada, October 2010.

“Ethnography as Play,” University of Edinburgh, School of Education, May 2010.

“Playing for Keeps: The Rise of Professional Computer Gaming,” Clash of Realities conference, Cologne, Germany, April 2010.

“Social Code: Practices, Technology, and Play,” UC Santa Cruz, June 2009.

“Culture of Virtual Worlds” panel, Living Worlds conference, Georgia Institute of Technology, December 2008.

“Online Embodiment,” Metaverse U conference, Stanford University, February 2008.

“Playing for Keeps: The Rise of Pro-Gaming,” Digital Games Research Association conference, Tokyo, September 2007.

“Modded Play: Constructing Collaboration in World of Warcraft,” Game in’ Action conference, Göteborg University, Sweden, June 2007.

“The Emergence of Game Culture,” Changing Places of Digi-log Future conference, Seoul, Korea, November 2006.

“The Playful Researcher,” Virtual Ethnography in Contemporary Social Science workshop, Amsterdam, September 2006.

“Reconsidering Emergence,” Interaction in Digital Environments workshop, Humlab, University of Umeå, Sweden, August 2006.

“A Future for Gender and Computer Game Studies?” Women in Games conference, University of Teesside, July 2006.

Girls ‘n’ Games panel, University of California Los Angeles, May 2006.

“Beyond Management: Considering Participatory Design and Governance in Player Culture,” GLS: Games + Learning + Society, University of Wisconsin Madison, June 2005.

“Contemporary Play: How MMOGs Can Inform Game Studies,” Digital Games Research Association conference, Simon Fraser University, Vancouver Canada, June 2005.

“Regulated Worlds: On Becoming a Player,” Playful Subjects symposium, University of the West of England, May 2005.

“Beyond Management: Considering Participatory Design and Governance in Player Culture,” Command Lines: The Emergence of Governance in Global Cyberspace, University of Wisconsin Milwaukee, April 2005.

“Culture of Play” panel, State of Play II, New York Law School, October 2004.

“Gender and Technology: The Case of EverQuest,” Chalmers University of Technology, Göteborg, Sweden, March 2004.

“Contested Culture: The Challenges of Corporate Ownership in Virtual Worlds,” University of Queensland, Brisbane, Australia, May 2003.

“Owning Bodies, Owning Culture: Multiuser Games and the Challenge of Commercialization,” Umeå University, Umeå, Sweden.

“Owning Bodies, Owning Culture: Multiuser Games and the Challenge of Commercialization,” Chalmers University of Technology, Göteborg, Sweden, June 2002.

“Doing Research Online: Digital Ethnography & Methodological Challenges,” University of Surrey, January 2002.

“Bodies of Code: Software and Values in Virtual Worlds,” Annenberg Center, University of Southern California, December 1999.

“Software and Online Embodiment,” University of Illinois Urbana Champaign, February 1999.

“Cyberspace, Gender, and the Body” panel, Boston College, Spring 1994.

     Public Lectures

“Playing for Keeps,” Danish Game Council, March 2010.

“Computer Games: New Sports for the 21st Century?” Vetenskapsfestivalen (International Science Festival), Goteborg, April 2008.

“Women, Play, and Games,” LetzPlay community organization, Copenhagen, November 2007.

Judge for Nordic Game Jam, Copenhagen, February 2007.

“Play Online,” Prosa, Copenhagen, November 2006.

“Play,” Reboot conference, Copenhagen, June 2006.

Judge for USC’s “Reinventing Public Diplomacy Through Games” competition, E3, Los Angeles, May 2006.

Sociology of Digital Games Tutorial (day-long event co-organized with Bart Simon), Game Developers Conference, San Francisco, March 2006.

“It’s What’s Inside That Counts” panel, Women’s Game Conference, Austin TX, September 2004.

“Taking Games Seriously: An Introduction to Games Research” (with Mikael Jakobsson), Hogaborgsskolan, Simrishamn, Sweden, August 2003.

“Technology and Social Responsibility,” Institute of Contemporary Art, London, November 2003.

     Workshop Participation

Emerging Configurations of the Virtual and the Real (NSF workshop), Chicago, March 2011.

Research Directions and Challenges in Computer Games and Virtual Worlds (NSF workshop), UC Irvine, September 2010.

Network Culture Project workshop, University of Southern California, July 2008.

Productive Play workshop, University of California at Irvine, May 2008.

Gender & Computer Games (NSF workshop), Harvey Mudd College, Claremont, October 2004.

Beyond Barbie and Mortal Kombat workshop, University of California Los Angeles, May 2006.

Research Planning Meeting on Culture, Diversity, and the Internet (Social Science Research Council and the Centro Regional de Investigaciones Multidisciplinarias), Cuernavaca, Mexico, January 2002.

     Guest Teaching

“Social Code: Practices, Technology, and Play,” Game Culture course, University of Maastricht, The Netherlands, November 2010.

“Bricolage, Play, and the Games Researcher,” Analytical Strategies and Methodologies for the Study of Virtual Worlds PhD course, Roskilde University, September 2009.

Gamers in Society seminar (respondent) Tampere, Finland, April 2007.

“Beyond the Box,” Computer Game Theory and Practice course, Information and Media Studies, University of Aarhus, October 2005.

“Critical MMOG Studies,” Computer Game Analysis course, Department of Film and Media Studies, Copenhagen University, September 2005.

“Women, gaming, and online research ethics,” Trinity University, February 2005.

“Methodological Considerations of Structure and Power in Virtual & Game Worlds,” Challenges for Research About Online Communities PhD course, Roskilde University, May 2004.

“Critical MMOG Studies,” University of Oslo, Department of Media and Communication, April 2004.

“Women and Gaming,” Department of Film and Media Studies, Copenhagen University, October 2003.

      Industry Lectures & Consultations

Ericsson, Lego, Microsoft, IO Interactive

      Select Media Appearances

New York Times, Chicago Tribune, Raleigh News & Observer, BBC Radio, Edge Magazine, Denmark Radio Television, Politiken, Information

Workshop Organization

Beyond Sports versus Games (co-organized with Emma Witkowski, Miguel Sicart, and Doug Wilson), IT University of Copenhagen, upcoming February 2012.

E-Sports and Cyberathleticism: European Edition (moderated and co-organized with Emma Witkowski), IT University of Copenhagen, May 2010.

E-Sports and Cyberathleticism: A How They Got Game Workshop (moderated and co-organized with Henry Lowood, Matteo Bittanti, Henrik Bennetsen, and Susan Rojo), Stanford University, May 2009.

In The Game (co-organized with Anne Beaulieu & Marinka Copier), Association of Internet Researchers pre-conference, Copenhagen, October 2008.

Conference Presentations

“Social Games: The Good, the Bad, and the Ugly” panel, International Communication Association, May 2011.

“Fieldwork as Method and Process” panel (speaker and co-organizer with Anne Beaulieu), Artful Encounters conference, November 2010.

“Assemblage, Circumvention, and Transnational Play,” Association of Internet Researchers conference, October 2010.

The Internet of Affect roundtable speaker, Association of Internet Researchers conference, October 2010.

“Internet Studies: State of the Art” panelist, Association of Internet Researchers conference, October 2009.

“Negotiating Play: The Process of Rule Construction in Professional Computer Gaming,” Digital Games Research Association conference, September 2009.

“Ethnography as Play,” In The Game pre-conference workshop, Association of Internet Researchers conference, Copenhagen, October 2008.

Roundtable presentation on pro-gaming, Association of Internet Researchers conference, Copenhagen, October 2008.

“Devices of Our Own Making: Control, Structure, and Law from the Bottom Up,” Association of Internet Researchers conference, Vancouver, September 2007.

“Bricolage, Play, and the Games Researcher,” Society for the Social Studies of Science conference, Montreal, September 2007. (”Network Ethnology” session co-organized with Anne Beaulieu.)

“Discipline and Punish: The Game” panel (organizer for, and presenter on), Society for the Social Studies of Science conference, Vancouver, November 2006.

 “Theory and Practice: A Panel on Nordic Gaming Initiatives for Women” panel moderator, Women in Games conference, July 2006.

“Thinking Past Pink: Critical Considerations of Women and Gaming,” panel organizer and moderator, Women in Games conference, University of Abertay, Dundee, Scotland, August 2005.

“The Creation and Institutionalization of Pro-gaming,” Association of Internet Researchers conference, Sussex, September 2004.

“The Emergence of Professional Gaming,” Malmö University/University of Copenhagen/ITU Game Studies symposium, Malmö, April 2004.

“Powergamers Don’t Hunt Alone: A Sociological Analysis of Play in Massive Multiplayers,” Digital Games Research Association conference, Utrecht, The Netherlands, November 2003.

“The Sopranos Meets EverQuest: Socialization Processes in Massively Multiuser Games” (with Mikael Jakobsson), Association of Internet Researchers conference, Toronto, October 2003.

“The Sopranos Meets EverQuest: Socialization Processes in Massively Multiuser Games” (with Mikael Jakobsson), Digital Arts and Culture conference, Melbourne, Australia, May 2003.

“Boundary Spaces: The Majestic Game and the Culture of Simulation” (with Beth Kolko), Society for the Social Studies of Science conference, Milwaukee, November 2002.

“Multiple Pleasures: Women and Online Gaming,” Association of Internet Researchers conference, Maastricht, Netherlands, October 2002.

“Whose Game Is This Anyway? Negotiating Corporate Ownership in a Virtual World,” Computer Games and Digital Cultures conference, Tampere, Finland, June 2002.

“Private lives, Corporate holdings: Commercialization and online multiuser environments,” Society for the Social Studies of Science conference, Cambridge, October 2001.

“Popularizing Virtual Reality: The Development of Massively Multiplayer Games,” Association of Internet Researchers conference, University of Minnesota, October 2001.

“Druids Come in All Shapes: Women and Massive Multiplayer Games,” Games Culture conference, University of West England, Bristol, June 2001.

“Performing the Body: Sexuality and Virtual Worlds,” Sexualities, Medias, and Technologies: Theorizing Old and New Practices conference, University of Surrey, June 2001.

“The Social Dimensions of Virtual Worlds Software,” Social Dimensions of Engineering Design workshop, Harvey Mudd College, Claremont, May 2001.

“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” Association of Internet Researchers conference, Kansas, September 2000.

“The Wizard Behind the Curtain: Software Designers and Virtual Worlds,” Society for the Social Studies of Science conference, San Diego, October 1999.

“Digital Materiality: Embodiment in Virtual Spaces,” American Sociological Association conference, Chicago, August 1999.

“Sociology and Anthropology of Virtual Worlds” session (organizer and presenter), Avatars ‘98 conference, San Francisco, November 1998.

“‘Binding the Pair:’ Embodiment in Virtual Spaces,” Society for the Social Studies of Science conference, San Diego, October 1998.

“Not Just An Avatar: Embodiment Online,” Avatars ‘97 conference, San Francisco, October 1997.

“Creating Bodies: How We Inhabit Online Virtual Space” roundtable (organizer and presenter) and poster, American Sociological Association conference, New York, August 1996.

“Re/Creating Bodies and Identities in Cyberspace” roundtable (organizer) and poster, American Sociological Association conference, San Francisco, August 1994.

“Virtual Bodies: Explorations in the Current State of the Body in Virtual Reality and Cyberspace,” Eastern Sociological Society conference, Baltimore, March 1994.

“The Fluid Landscape: Identity and Social Life in Cyberspace,” New England American Studies Association conference, Boston, April 1993.

“The Fluid Landscape: Identity and Social Life in Cyberspace,” Eastern Sociology Society conference, Boston, March 1993.

Professional Affiliations & External Service

Steering Committee member, Society for the Advancement of the Science of Digital Games (organizers of the Foundation of Digital Games conference).

Editorial Board member for Games and Culture, Television and New Media.

Game Papers chair, SIGGRAPH, 2011.

Game Studies / Game Design track chair for Foundations of Digital Games, 2009.

External tenure/promotion reviewer for Colorado State University, Concordia University, Harvey Mudd College, Hunter College, Rutgers.

Reviewer for Game Studies, Journal of Computer-Mediated Communication, Convergence, IEEE Technology & Society, TV & New Media, Asian Communication Research, First Monday, Sociological Research Online, Contemporary Sociology, Cornell University Press, MIT Press, Association of Internet Researchers (AoIR) conferences, Digital Games Research Association (DiGRA) conferences, Foundations of Digital Games (FDG) conferences.

Grant reviewer for U.S. National Science Foundation, U.K. Arts and Humanities Research Board, Social Sciences and Humanities Research Council of Canada, Singapore Ministry of Education.

Member of Association of Internet Researchers (AoIR), Society for the Social Studies of Science (4S), Digital Games Research Association (DiGRA), International Game Developers Association (IGDA).

University Service

Research Board, IT University of Copenhagen, 2010-present.

Media, Technology and Games MSc Study Board, IT University of Copenhagen, 2006-present.

Sabbatical Committee, IT University of Copenhagen, 2009-2011.

Head of Program, Media, Technology and Games MSc program, IT University of Copenhagen, 2006-2009.

University Study Board, IT University of Copenhagen, 2006-2009.

Search Committee Chair, IT University of Copenhagen, 2006-2009.

PhD Study Board, IT University of Copenhagen, 2004-2006.

Head of Department search committee, North Carolina State University, 2003.

Undergraduate honors thesis group supervisor, North Carolina State University, 2002-2003.

Library committee, North Carolina State University, 2000-2003.

Courses Developed and Taught (undergraduate and graduate)

Game Culture, Advanced Game Theory, Game Development, Qualitative Methods, Digital Culture & Society, Internet & Society, Critical Analysis of Communication Media, Analysis of Information Media, Communication, Culture, and Technology, Introduction to Social Studies, Introduction to Sociology, Social Deviance and Control, Sociology of Formal Organizations, and a number of special topics PhD courses on digital & game culture.

Graduate Students

Douglas Wilson, PhD (co-supervision with Miguel Sicart), Perspectives on Designing for Togetherness in Play and Games, in progress

Emma Witkowski, PhD, Inside the Huddle: The Sociology of Team Play in Networked Computer Games, in progress

Søren Mørk Petersen, PhD, Common Banality: The Affective Character of Photo Sharing, Everyday Life and Produsage Cultures, 2008.

Mads Bødker, PhD (co-supervision with Anker Helms Jørgensen), Trust Within Technology: Risk, Existential Trust, and Reflective Designs in Human Computer Interaction, 2007.

Jonas Heide Smith, PhD (co-supervision with Anker Helms Jørgensen), Plans and Purposes: How Videogames Shape Player Behavior, 2006.

Enric Llagostera, MSc, Game Design as a Critical Activity, in progress.

Stine Hansen, MSc, How Social is Farmville?, in progress.

Niels Jørgen Gommesen, MSc, The Becoming of the Professional Gamer, in progress.

Jacob Rindom Bertelsen, MSc, Gaming Culture at a Danish Internet Cafe, in progress.

Michael Highmark, MSc, Geo-Caching: Experiencing Space and Place, in progress.

Keith Gondwe, MSc (co-supervised with Alessandro Canossa), Designing Character Empathy in Third-Person Action Games, 2011.

Jung Marckmann Pedersen, MSc, Social Play in World of Warcraft, 2011.

Asmus Neergaard, MSc, The Seriousness of Game Journalism, 2011.

Fan Zhang, MSc, Mah-jong: An Ancient Game from China, 2011.

Yingjie Li, MSc, In-game Advertising, 2008.

Janni Mogensen and Julie Houlberg Michaelsen, MSc, Computer Games for Fundraising, 2008.

Nicolai Bo Porsborg Madsen, MSc, Modifying the Game Experience, 2007.

Martin Gundtoft, Frederikke Hoff, Viola Samuelsen, MSc, Human-Centered Game Design, 2007.

Peter Niebling, Mikkel Eriksen, Peter Kuczynski, MSc, Empowering the Player, 2007.

Henrik Bennetsen, MSc, Creativity in a Second Life, 2006.

Nick Price, MSc, Power and Influence in the Interactive Entertainment Industry, 2006.

Yoo Falk Jensen, MSc, The Massive Korean Online Success: A Study of the Computer Game ‘Lineage’, 2005

Elizabeth Juul Würtz, MSc (co-supervised with Susana Tosca), Global Lifeworlds and Internet Interaction, 2005.

Laust Juul Christensen & Jakob Schrøder Andersen, MSc (co-supervised with Jun Petersen Yoneyama), Communication and Sociality in MMORPGs, 2005.

Md Albarune Chowdhury, MSc, Gender and Computer Games, 2005.

Tina Lybaek, MSc (co-supervised with Susana Tosca), Women’s Right to a Gamer Identity, 2005.

Thomas Hansen, Anne Yvind, and Frederik Tang, MSc, Designing for Sociability, 2005.

Tore Vesterby, MSc, Speak Softly and Carry a Big Gun, 2005.

Emma Witkowski & Sutikamon Højrup, MSc, Accessing Space. Barriers of Entrance: Females & the Counter-Strike Universe, 2004.

Per Haugaard Jacobsen, MSc, Design Intentions & User Experience in Virtual Worlds, 2004.

Dissertation Examiner

Jana Rambusch, Mind Games Extended: Understanding Gameplay as Situated Activity, Linköping Studies in Science and Technology, 2011.

Olli Tapio Leino, Emotions in Play: On the Constitution of Emotion in Solitary Computer Game Play, IT University of Copenhagen, 2010.

Nicholas Taylor, Power Play: Digital Gaming Goes Pro, York University, Canada, 2009.

Diane Carr, Meaning and the Playable Text, University of London, 2007.

Peter Zackariasson, World Builders: A Study on the Development of a Massively Multiplayer Online Role-Playing Game, Umeå University, 2007.

Gonzalo Frasca, Play the Message: Play, Game and Videogame Rhetoric, IT University of Copenhagen, 2007.

Marko Siitonen, Social Interaction in Online Multiplayer Communities, University of Jyväskylä, Finland, 2007.

Miguel Sicart, Computer Games, Players, Ethics, IT University of Copenhagen, 2006.

John Banks, Participatory Culture and Enjoyment in the Video Games Industry: Reconfiguring the Player-Developer Relationship, The University of Queensland, Australia, 2005.

Mario J.L. Guimarães Jr., The Configuration of Avatars, Brunel University, 2005.

Marius Hartmann, Interfacing Ambient Intelligence, IT University of Copenhagen, 2005.

Torill Elvira Mortensen, Pleasures of the Player; Flow and control in online games, Volda College and University of Bergen, 2003.