Play Between Worlds: Exploring Online Game Culture

Tuesday, July 21st, 2009

Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover & paperback.

The Social Design of Virtual Worlds: Constructing the User and Community Through Code

Tuesday, July 21st, 2009

“The Social Design of Virtual Worlds: Constructing the User and Community Through Code” in M. Consalvo et. al. (eds.), Internet Research Annual Volume 1: Selected Papers from the Association of Internet Researchers Conferences 2000-2002. New York: Peter Lang, 2004. [PDF]

The Sopranos Meets EverQuest: Socialization Processes in Massively Multiplayer Games

Tuesday, July 21st, 2009

“The Sopranos Meets EverQuest: Socialization Processes in Massively Multiuser Games” with Mikael Jakobsson, FineArt Forum, Vol. 17, Issue 8, August 2003. [PDF] Note: Parts of the argument in this article can be found updated and revised in my book Play Between Worlds. Abstract This article explores the ways social interaction plays an integral role in [...]

Multiple Pleasures: Women and Online Gaming

Tuesday, July 21st, 2009

“Multiple Pleasures: Women and Online Gaming,” Convergence, Vol. 9, No.1, 21-46, Spring 2003. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument.

Intentional Bodies: Virtual Environments and the Designers Who Shape Them

Tuesday, July 21st, 2009

“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” International Journal of Engineering Education, Vol.19, No.1, 25-34, 2003. [PDF] Abstract This article examines the ways virtual environment software is explicitly designed with particular visions of identity, communication, and community in mind. This social context of software is considered with a particular focus on the [...]

Living Digitally: Embodiment in Virtual Worlds

Tuesday, July 21st, 2009

“Living Digitally: Embodiment in Virtual Worlds” in R. Schroeder (ed.), The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer-Verlag, 2002. [PDF]

Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World

Tuesday, July 21st, 2009

“‘Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World” in F. Mäyrä (ed.), Computer Games and Digital Cultures Conference Proceedings. Tampere: Tampere University Press, 2002. Copy unavailable. Please refer to the chapter in my book Play Between Worlds for most up to date version of the argument. Note: The request to “contact [...]

Everyday Experiences of Avatar Environments

Tuesday, July 21st, 2009

Everyday Experiences of Avatar Environments, co-author Nina Wakeford. Commissioned by the University of Southern California’s Integrated Media Systems Center, 2002. Copy unavailable.

Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges

Tuesday, July 21st, 2009

“Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges,” American Behavioral Scientist, Vol.43, No.3, 435-449, 1999. [PDF] Abstract Virtual environments present researchers with a range of methodological considerations, both new  and old. With the advent of embodied online worlds, experiences with distributed presence, anonymity and multiple modes of engagement increasingly become the [...]

Virtual Environments for Education: Platform Review

Tuesday, July 21st, 2009

Virtual Environments for Education: Platform Review. Report for the National Science Foundation education and virtual environments grant project at the University of Minnesota at Minneapolis, Department of Sociology, 1996. Copy unavailable.