Tag Archives: avatars

Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World

“‘Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World” in F. Mäyrä (ed.), Computer Games and Digital Cultures Conference Proceedings. Tampere: Tampere University Press, 2002.

Copy unavailable. Please refer to the chapter in my book Play Between Worlds for most up to date version of the argument.

Note: The request to “contact before citation” in the article  can be disregarded.

Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges

“Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges,” American Behavioral Scientist, Vol.43, No.3, 435-449, 1999.

[PDF]

Abstract

Virtual environments present researchers with a range of methodological considerations, both new  and old. With the advent of embodied online worlds, experiences with distributed presence, anonymity and multiple modes of engagement increasingly become the norm. Avatars and their textual counterparts lead us to critically encounter how research can be most meaningfully handled given a terrain in which users are actually embodying themselves digitally, and often in multivalent ways. This article discusses some of the theoretical issues at stake in this form of research, as well as providing several grounded practices to help methodologically negotiate virtual worlds.