Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover & paperback.
“The Assemblage of Play”, Games and Culture, vol. 4, no. 4, 331-339, 2009. (Correction to text: This piece was funded by the MacArthur Foundation.) [PDF] Abstract This article explores the notion of assemblage for computer game studies. Drawing on this framework the author proposes a multi-faceted methodological approach to the study of games and the…
“Becoming a Player: Networks, Structures, and Imagined Futures” in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.) Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games, and Computing, Cambridge: The MIT Press, 2008. [PDF]
“Pushing the Borders: Player Participation and Game Culture” in J. Karaganis (ed.), Network_Netplay: Structures of Participation in Digital Culture, New York: Social Science Research Council, 2007. [PDF]
“Beyond Management: Considering Participatory Design and Governance in Player Culture”, First Monday, October 2006. [link to online journal]