The Social Design of Virtual Worlds: Constructing the User and Community Through Code

Tuesday, July 21st, 2009

“The Social Design of Virtual Worlds: Constructing the User and Community Through Code” in M. Consalvo et. al. (eds.), Internet Research Annual Volume 1: Selected Papers from the Association of Internet Researchers Conferences 2000-2002. New York: Peter Lang, 2004. [PDF]

Intentional Bodies: Virtual Environments and the Designers Who Shape Them

Tuesday, July 21st, 2009

“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” International Journal of Engineering Education, Vol.19, No.1, 25-34, 2003. [PDF] Abstract This article examines the ways virtual environment software is explicitly designed with particular visions of identity, communication, and community in mind. This social context of software is considered with a particular focus on the [...]

Living Digitally: Embodiment in Virtual Worlds

Tuesday, July 21st, 2009

“Living Digitally: Embodiment in Virtual Worlds” in R. Schroeder (ed.), The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer-Verlag, 2002. [PDF]

Everyday Experiences of Avatar Environments

Tuesday, July 21st, 2009

Everyday Experiences of Avatar Environments, co-author Nina Wakeford. Commissioned by the University of Southern California’s Integrated Media Systems Center, 2002. Copy unavailable.

Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges

Tuesday, July 21st, 2009

“Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges,” American Behavioral Scientist, Vol.43, No.3, 435-449, 1999. [PDF] Abstract Virtual environments present researchers with a range of methodological considerations, both new  and old. With the advent of embodied online worlds, experiences with distributed presence, anonymity and multiple modes of engagement increasingly become the [...]