Archives for Tag: embodiment

“This is How We Play It: What a Mega-LAN Can Teach Us About Games,” co-authored with Emma Witkowski, Foundations of Digital Games, Monterey, CA, June 2010. [PDF] Abstract Using data gathered through our participant observation and informal interviews at DreamHack Winter 2005 and 2009 we explore a number of themes that not only provide insight [...]

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Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover & paperback.

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“The Social Design of Virtual Worlds: Constructing the User and Community Through Code” in M. Consalvo et. al. (eds.), Internet Research Annual Volume 1: Selected Papers from the Association of Internet Researchers Conferences 2000-2002. New York: Peter Lang, 2004. [PDF]

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“Multiple Pleasures: Women and Online Gaming,” Convergence, Vol. 9, No.1, 21-46, Spring 2003. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument.

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“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” International Journal of Engineering Education, Vol.19, No.1, 25-34, 2003. [PDF] Abstract This article examines the ways virtual environment software is explicitly designed with particular visions of identity, communication, and community in mind. This social context of software is considered with a particular focus on the [...]

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