<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>t. l. taylor &#187; embodiment</title>
	<atom:link href="http://tltaylor.com/tag/embodiment/feed/" rel="self" type="application/rss+xml" />
	<link>http://tltaylor.com</link>
	<description></description>
	<lastBuildDate>Thu, 26 Jan 2012 11:05:53 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>This Is How We Play It: What a Mega-LAN Can Teach Us About Games</title>
		<link>http://tltaylor.com/2010/06/this-is-how-we-play-it-what-a-mega-lan-can-teach-us-about-games/</link>
		<comments>http://tltaylor.com/2010/06/this-is-how-we-play-it-what-a-mega-lan-can-teach-us-about-games/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 05:36:13 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[esport]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[lan]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=284</guid>
		<description><![CDATA[&#8220;This is How We Play It: What a Mega-LAN Can Teach Us About Games,&#8221; co-authored with Emma Witkowski, Foundations of Digital Games, Monterey, CA, June 2010. [PDF] Abstract Using data gathered through our participant observation and informal interviews at DreamHack Winter 2005 and 2009 we explore a number of themes that not only provide insight [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;This is How We Play It: What a Mega-LAN Can Teach Us About Games,&#8221;   co-authored with Emma Witkowski, <em>Foundations of Digital Games</em>,   Monterey, CA, June 2010.</p>
<p>[<a href="http://tltaylor.com/wp-content/uploads/2010/06/TaylorWitkowski-ThisIsHowWePlayIt.pdf">PDF</a>]</p>
<p><em><strong>Abstract</strong></em></p>
<p>Using data gathered through our participant observation and informal interviews at DreamHack Winter 2005 and 2009 we explore a number of themes that not only provide insight into aspects of face-to-face real-time play at LAN parties but also highlight considerations for game studies more generally. In particular, we focus on the heterogeneity of play and experience, the role of spectatorship in computer gaming, the public performance of leisure and gamer identity, and the growing presence of women in game culture. We conclude by suggesting that researchers should begin to consider the much larger trend in which this form of leisure activity is integrating itself into mainstream pop/youth/network culture.</p>
]]></content:encoded>
			<wfw:commentRss>http://tltaylor.com/2010/06/this-is-how-we-play-it-what-a-mega-lan-can-teach-us-about-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Play Between Worlds: Exploring Online Game Culture</title>
		<link>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/</link>
		<comments>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:45:10 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[co-creative]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[imagined users]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[methodology]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[muds]]></category>
		<category><![CDATA[play styles]]></category>
		<category><![CDATA[socialization]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=109</guid>
		<description><![CDATA[Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover &#38; paperback.]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770">Play Between Worlds: Exploring Online Game Culture</a></em>. <a href="http://mitpress.mit.edu/">The MIT Press</a>, March 2006.</p>
<p>hardcover &amp; paperback.</p>
]]></content:encoded>
			<wfw:commentRss>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Social Design of Virtual Worlds: Constructing the User and Community Through Code</title>
		<link>http://tltaylor.com/2009/07/the-social-design-of-virtual-worlds-constructing-the-user-and-community-through-code/</link>
		<comments>http://tltaylor.com/2009/07/the-social-design-of-virtual-worlds-constructing-the-user-and-community-through-code/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:22:29 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dreamscape]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[muds]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=80</guid>
		<description><![CDATA[“The Social Design of Virtual Worlds: Constructing the User and Community Through Code” in M. Consalvo et. al. (eds.), Internet Research Annual Volume 1: Selected Papers from the Association of Internet Researchers Conferences 2000-2002. New York: Peter Lang, 2004. [PDF]]]></description>
			<content:encoded><![CDATA[<p>“The Social Design of Virtual Worlds: Constructing the User and Community Through Code” in M. Consalvo et. al. (eds.), <em><a href="http://www.peterlang.com/index.cfm?vID=66840&amp;vLang=E&amp;vHR=1&amp;vUR=2&amp;vUUR=1">Internet Research Annual Volume 1</a>: Selected Papers from the <a href="http://www.aoir.org/">Association of Internet Researchers</a> Conferences 2000-2002</em>. New York: Peter Lang, 2004.</p>
<p><a href="http://tltaylor.com/wp-content/uploads/2009/07/Taylor-SocialDesign.pdf">[PDF]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://tltaylor.com/2009/07/the-social-design-of-virtual-worlds-constructing-the-user-and-community-through-code/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Multiple Pleasures: Women and Online Gaming</title>
		<link>http://tltaylor.com/2009/07/multiple-pleasures-women-and-online-gaming/</link>
		<comments>http://tltaylor.com/2009/07/multiple-pleasures-women-and-online-gaming/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:14:58 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[mmog]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=68</guid>
		<description><![CDATA[“Multiple Pleasures: Women and Online Gaming,” Convergence, Vol. 9, No.1, 21-46, Spring 2003. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument.]]></description>
			<content:encoded><![CDATA[<p>“Multiple Pleasures: Women and Online Gaming,” <em><a href="http://www.luton.ac.uk/Convergence/">Convergence</a></em>, Vol. 9, No.1, 21-46, Spring 2003.</p>
<p>Copy unavailable. Please refer to my book <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770"><em>Play Between Worlds</em></a> for the most up to date version of the argument.</p>
]]></content:encoded>
			<wfw:commentRss>http://tltaylor.com/2009/07/multiple-pleasures-women-and-online-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Intentional Bodies: Virtual Environments and the Designers Who Shape Them</title>
		<link>http://tltaylor.com/2009/07/intentional-bodies-virtual-environments-and-the-designers-who-shape-them/</link>
		<comments>http://tltaylor.com/2009/07/intentional-bodies-virtual-environments-and-the-designers-who-shape-them/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:11:37 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dreamscape]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[imagined users]]></category>
		<category><![CDATA[muds]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=63</guid>
		<description><![CDATA[“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” International Journal of Engineering Education, Vol.19, No.1, 25-34, 2003. [PDF] Abstract This article examines the ways virtual environment software is explicitly designed with particular visions of identity, communication, and community in mind. This social context of software is considered with a particular focus on the [...]]]></description>
			<content:encoded><![CDATA[<p>“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” <em><a href="http://www.ijee.dit.ie/">International Journal of Engineering Education</a></em>, Vol.19, No.1, 25-34, 2003.</p>
<p>[<a href="http://tltaylor.com/wp-content/uploads/2009/07/Taylor-Designers.pdf">PDF</a>]</p>
<p><em><strong>Abstract</strong></em></p>
<p>This article examines the ways virtual environment software is explicitly designed with particular visions of identity, communication, and community in mind. This social context of software is considered with a particular focus on the ways various forms of embodiment are encoded in systems. Rather than simply framing software as a primarily technical product, this article analyzes the way software engineers and designers shape architectures and systems as conduits for social values and norms. Considerations of responsibility, identity, legitimacy, and sociability emerge as central factors in design practice.</p>
]]></content:encoded>
			<wfw:commentRss>http://tltaylor.com/2009/07/intentional-bodies-virtual-environments-and-the-designers-who-shape-them/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Living Digitally: Embodiment in Virtual Worlds</title>
		<link>http://tltaylor.com/2009/07/living-digitally-embodiment-in-virtual-worlds/</link>
		<comments>http://tltaylor.com/2009/07/living-digitally-embodiment-in-virtual-worlds/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:02:53 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dreamscape]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[muds]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=49</guid>
		<description><![CDATA[“Living Digitally: Embodiment in Virtual Worlds” in R. Schroeder (ed.), The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer-Verlag, 2002. [PDF]]]></description>
			<content:encoded><![CDATA[<p>“Living Digitally: Embodiment in Virtual Worlds” in <a href="http://www.mot.chalmers.se/staff/person.asp?id=38">R. Schroeder</a> (ed.), <em><a href="http://www.amazon.com/exec/obidos/ASIN/1852334614/qid=1008619056/sr=8-1/ref=sr_8_1_1/107-9926315-7839715">The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments</a></em>. London: Springer-Verlag, 2002.</p>
<p>[<a href="http://tltaylor.com/wp-content/uploads/2009/07/Taylor-LivingDigitally.pdf">PDF</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://tltaylor.com/2009/07/living-digitally-embodiment-in-virtual-worlds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

