“Gaming Lifeworlds: Social Play in Persistent Environments” in S. Giddings and M. Lister (eds.) The New Media and Technocultures Reader, New York: Routledge, 2011.[edited selections from Play Between Worlds] Copy unavailable, check back for updates.
http://tltaylor.com/2011/05/gaming-lifeworlds/
Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover & paperback.
http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/
“Ethnography as Play”, under preparation. Copy unavailable – Check back for updates/copy.
http://tltaylor.com/2009/07/ethnography-as-play/
“Multiple Pleasures: Women and Online Gaming,” Convergence, Vol. 9, No.1, 21-46, Spring 2003. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument.
http://tltaylor.com/2009/07/multiple-pleasures-women-and-online-gaming/
“Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges,” American Behavioral Scientist, Vol.43, No.3, 435-449, 1999. [PDF] Abstract Virtual environments present researchers with a range of methodological considerations, both new and old. With the advent of embodied online worlds, experiences with distributed presence, anonymity and multiple modes of engagement increasingly become the [...]
http://tltaylor.com/2009/07/life-in-virtual-worlds-plural-existence-multi-modalities-and-other-online-research-challenges/