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	<title>t. l. taylor &#187; ethnography</title>
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	<link>http://tltaylor.com</link>
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		<title>Gaming Lifeworlds</title>
		<link>http://tltaylor.com/2011/05/gaming-lifeworlds/</link>
		<comments>http://tltaylor.com/2011/05/gaming-lifeworlds/#comments</comments>
		<pubDate>Wed, 04 May 2011 10:12:49 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=336</guid>
		<description><![CDATA[“Gaming Lifeworlds: Social Play in Persistent Environments” in S. Giddings and M. Lister (eds.) The New Media and Technocultures Reader, New York: Routledge, 2011.[edited selections from Play Between Worlds] Copy unavailable, check back for updates.]]></description>
			<content:encoded><![CDATA[<p>“Gaming Lifeworlds: Social Play in Persistent Environments” in S. Giddings and M. Lister (eds.) <em>The New Media and Technocultures Reader</em>, New York: Routledge, 2011.[edited selections from <em>Play Between Worlds</em>]</p>
<p>Copy unavailable, check back for updates.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Play Between Worlds: Exploring Online Game Culture</title>
		<link>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/</link>
		<comments>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:45:10 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[co-creative]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[imagined users]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[methodology]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[muds]]></category>
		<category><![CDATA[play styles]]></category>
		<category><![CDATA[socialization]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=109</guid>
		<description><![CDATA[Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover &#38; paperback.]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770">Play Between Worlds: Exploring Online Game Culture</a></em>. <a href="http://mitpress.mit.edu/">The MIT Press</a>, March 2006.</p>
<p>hardcover &amp; paperback.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ethnography as Play</title>
		<link>http://tltaylor.com/2009/07/ethnography-as-play/</link>
		<comments>http://tltaylor.com/2009/07/ethnography-as-play/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:42:37 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[methodology]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=107</guid>
		<description><![CDATA[“Ethnography as Play”, under preparation. Copy unavailable &#8211; Check back for updates/copy.]]></description>
			<content:encoded><![CDATA[<p>“Ethnography as Play”, under preparation.</p>
<p>Copy unavailable &#8211; Check back for updates/copy.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Multiple Pleasures: Women and Online Gaming</title>
		<link>http://tltaylor.com/2009/07/multiple-pleasures-women-and-online-gaming/</link>
		<comments>http://tltaylor.com/2009/07/multiple-pleasures-women-and-online-gaming/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:14:58 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[mmog]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=68</guid>
		<description><![CDATA[“Multiple Pleasures: Women and Online Gaming,” Convergence, Vol. 9, No.1, 21-46, Spring 2003. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument.]]></description>
			<content:encoded><![CDATA[<p>“Multiple Pleasures: Women and Online Gaming,” <em><a href="http://www.luton.ac.uk/Convergence/">Convergence</a></em>, Vol. 9, No.1, 21-46, Spring 2003.</p>
<p>Copy unavailable. Please refer to my book <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770"><em>Play Between Worlds</em></a> for the most up to date version of the argument.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges</title>
		<link>http://tltaylor.com/2009/07/life-in-virtual-worlds-plural-existence-multi-modalities-and-other-online-research-challenges/</link>
		<comments>http://tltaylor.com/2009/07/life-in-virtual-worlds-plural-existence-multi-modalities-and-other-online-research-challenges/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 09:31:13 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[dreamscape]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[methodology]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=39</guid>
		<description><![CDATA[“Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges,” American Behavioral Scientist, Vol.43, No.3, 435-449, 1999. [PDF] Abstract Virtual environments present researchers with a range of methodological considerations, both new  and old. With the advent of embodied online worlds, experiences with distributed presence, anonymity and multiple modes of engagement increasingly become the [...]]]></description>
			<content:encoded><![CDATA[<p>“Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges,” <em><a href="http://www.sagepub.co.uk/journals/details/j0144.html">American Behavioral Scientist</a></em>, Vol.43, No.3, 435-449, 1999.</p>
<p>[<a href="http://tltaylor.com/wp-content/uploads/2009/09/Taylor-Methods.pdf">PDF</a>]</p>
<p><em><strong>Abstract</strong></em></p>
<p>Virtual environments present researchers with a range of methodological considerations, both new  and old. With the advent of embodied online worlds, experiences with distributed presence, anonymity and multiple modes of engagement increasingly become the norm. Avatars and their textual counterparts lead us to critically encounter how research can be most meaningfully handled given a terrain in which users are actually embodying themselves digitally, and often in multivalent ways. This article discusses some of the theoretical issues at stake in this form of research, as well as providing several grounded practices to help methodologically negotiate virtual worlds.</p>
]]></content:encoded>
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