“Gaming Lifeworlds: Social Play in Persistent Environments” in S. Giddings and M. Lister (eds.) The New Media and Technocultures Reader, New York: Routledge, 2011.[edited selections from Play Between Worlds] Copy unavailable, check back for updates.
http://tltaylor.com/2011/05/gaming-lifeworlds/
Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover & paperback.
http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/
“The Sopranos Meets EverQuest: Socialization Processes in Massively Multiuser Games” with Mikael Jakobsson, FineArt Forum, Vol. 17, Issue 8, August 2003. [PDF] Note: Parts of the argument in this article can be found updated and revised in my book Play Between Worlds. Abstract This article explores the ways social interaction plays an integral role in [...]
http://tltaylor.com/2009/07/the-sopranos-meets-everquest-socialization-processes-in-massively-multiplayer-games/
“Multiple Pleasures: Women and Online Gaming,” Convergence, Vol. 9, No.1, 21-46, Spring 2003. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument.
http://tltaylor.com/2009/07/multiple-pleasures-women-and-online-gaming/
“Power Gamers Just Want To Have Fun?: Instrumental Play In A MMOG,” (revised Danish translation) in I. Engholm & L. Klastrup (eds.), Digitale Verdener – de nye mediers æstetik og design, Denmark: Gyldendal, 2004. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument. Note: [...]
http://tltaylor.com/2009/07/power-gamers-just-want-to-have-fun/