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	<title>t. l. taylor &#187; everquest</title>
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		<title>Gaming Lifeworlds</title>
		<link>http://tltaylor.com/2011/05/gaming-lifeworlds/</link>
		<comments>http://tltaylor.com/2011/05/gaming-lifeworlds/#comments</comments>
		<pubDate>Wed, 04 May 2011 10:12:49 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[everquest]]></category>
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		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=336</guid>
		<description><![CDATA[“Gaming Lifeworlds: Social Play in Persistent Environments” in S. Giddings and M. Lister (eds.) The New Media and Technocultures Reader, New York: Routledge, 2011.[edited selections from Play Between Worlds] Copy unavailable, check back for updates.]]></description>
			<content:encoded><![CDATA[<p>“Gaming Lifeworlds: Social Play in Persistent Environments” in S. Giddings and M. Lister (eds.) <em>The New Media and Technocultures Reader</em>, New York: Routledge, 2011.[edited selections from <em>Play Between Worlds</em>]</p>
<p>Copy unavailable, check back for updates.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Play Between Worlds: Exploring Online Game Culture</title>
		<link>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/</link>
		<comments>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:45:10 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
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		<category><![CDATA[everquest]]></category>
		<category><![CDATA[games]]></category>
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		<category><![CDATA[history]]></category>
		<category><![CDATA[imagined users]]></category>
		<category><![CDATA[intellectual property]]></category>
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		<category><![CDATA[muds]]></category>
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		<category><![CDATA[socialization]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=109</guid>
		<description><![CDATA[Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover &#38; paperback.]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770">Play Between Worlds: Exploring Online Game Culture</a></em>. <a href="http://mitpress.mit.edu/">The MIT Press</a>, March 2006.</p>
<p>hardcover &amp; paperback.</p>
]]></content:encoded>
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		<item>
		<title>The Sopranos Meets EverQuest: Socialization Processes in Massively Multiplayer Games</title>
		<link>http://tltaylor.com/2009/07/the-sopranos-meets-everquest-socialization-processes-in-massively-multiplayer-games/</link>
		<comments>http://tltaylor.com/2009/07/the-sopranos-meets-everquest-socialization-processes-in-massively-multiplayer-games/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:16:19 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
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		<category><![CDATA[design]]></category>
		<category><![CDATA[everquest]]></category>
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		<guid isPermaLink="false">http://tltaylor.com/?p=70</guid>
		<description><![CDATA[“The Sopranos Meets EverQuest: Socialization Processes in Massively Multiuser Games” with Mikael Jakobsson, FineArt Forum, Vol. 17, Issue 8, August 2003. [PDF] Note: Parts of the argument in this article can be found updated and revised in my book Play Between Worlds. Abstract This article explores the ways social interaction plays an integral role in [...]]]></description>
			<content:encoded><![CDATA[<p>“The Sopranos Meets <em>EverQuest</em>: Socialization Processes in Massively Multiuser Games” with <a href="http://mjson.se/">Mikael Jakobsson</a>, <em>FineArt Forum</em>, Vol. 17, Issue 8, August 2003.</p>
<p>[<a href="http://tltaylor.com/wp-content/uploads/2009/07/JT-SopranosMeetsEQ.pdf">PDF</a>]</p>
<p>Note: Parts of the argument in this article can be found updated and revised in my book <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770"><em>Play Between Worlds</em></a>.</p>
<p><strong><em>Abstract</em></strong><br />
This article explores the ways social interaction plays an integral role in the game <em>EverQuest</em>. Through our research we argue that social networks form a powerful component of the gameplay and the gaming experience, one that must be seriously considered to understand the nature of massively multiplayer online games. We discuss the discrepancy between how the game is portrayed and how it is actually played. By examining the role of social networks and interactions we seek to explore how the friendships between the players could be considered the ultimate exploit of the game.</p>
]]></content:encoded>
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		<item>
		<title>Multiple Pleasures: Women and Online Gaming</title>
		<link>http://tltaylor.com/2009/07/multiple-pleasures-women-and-online-gaming/</link>
		<comments>http://tltaylor.com/2009/07/multiple-pleasures-women-and-online-gaming/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:14:58 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
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		<guid isPermaLink="false">http://tltaylor.com/?p=68</guid>
		<description><![CDATA[“Multiple Pleasures: Women and Online Gaming,” Convergence, Vol. 9, No.1, 21-46, Spring 2003. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument.]]></description>
			<content:encoded><![CDATA[<p>“Multiple Pleasures: Women and Online Gaming,” <em><a href="http://www.luton.ac.uk/Convergence/">Convergence</a></em>, Vol. 9, No.1, 21-46, Spring 2003.</p>
<p>Copy unavailable. Please refer to my book <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770"><em>Play Between Worlds</em></a> for the most up to date version of the argument.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Power Gamers Just Want To Have Fun?</title>
		<link>http://tltaylor.com/2009/07/power-gamers-just-want-to-have-fun/</link>
		<comments>http://tltaylor.com/2009/07/power-gamers-just-want-to-have-fun/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:10:08 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[everquest]]></category>
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		<guid isPermaLink="false">http://tltaylor.com/?p=61</guid>
		<description><![CDATA[“Power Gamers Just Want To Have Fun?: Instrumental Play In A MMOG,” (revised Danish translation) in I. Engholm &#38; L. Klastrup (eds.), Digitale Verdener &#8211; de nye mediers æstetik og design, Denmark: Gyldendal, 2004. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument. Note: [...]]]></description>
			<content:encoded><![CDATA[<p>“Power Gamers Just Want To Have Fun?: Instrumental Play In A MMOG,” (revised Danish translation) in I. Engholm &amp; <a href="http://www.itu.dk/people/klastrup/">L. Klastrup</a> (eds.), <em>Digitale Verdener            &#8211; de nye mediers æstetik og design</em>, Denmark: Gyldendal, 2004.</p>
<p>Copy unavailable. Please refer to my book <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770"><em>Play Between Worlds</em></a> for the most up to date version of the argument.</p>
<p>Note: Originally published in M. Copier and J. Raessens (eds.), <em><a href="http://www.gamesconference.org/">Level Up Games Conference Proceedings</a></em>. Utrecht: Universiteit Utrecht, 2003.</p>
]]></content:encoded>
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		<item>
		<title>Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World</title>
		<link>http://tltaylor.com/2009/07/whose-game-is-this-anyway%e2%80%99%e2%80%9d-negotiating-corporate-ownership-in-a-virtual-world/</link>
		<comments>http://tltaylor.com/2009/07/whose-game-is-this-anyway%e2%80%99%e2%80%9d-negotiating-corporate-ownership-in-a-virtual-world/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:00:17 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
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		<guid isPermaLink="false">http://tltaylor.com/?p=47</guid>
		<description><![CDATA[“‘Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World” in F. Mäyrä (ed.), Computer Games and Digital Cultures Conference Proceedings. Tampere: Tampere University Press, 2002. Copy unavailable. Please refer to the chapter in my book Play Between Worlds for most up to date version of the argument. Note: The request to &#8220;contact [...]]]></description>
			<content:encoded><![CDATA[<p>“‘Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World” in <a href="http://www.uta.fi/~tlilma/index-E.htm">F. Mäyrä</a> (ed.), <em><a href="http://granum.uta.fi/cgi-bin/book.cgi?6901">Computer Games and Digital Cultures Conference Proceedings</a></em>. Tampere: Tampere University Press, 2002.</p>
<p>Copy unavailable. Please refer to the chapter in my book <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770"><em>Play Between Worlds</em></a> for most up to date version of the argument.</p>
<p>Note: The request to &#8220;contact before citation&#8221; in the article  can be disregarded.</p>
]]></content:encoded>
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		<title>Everyday Experiences of Avatar Environments</title>
		<link>http://tltaylor.com/2009/07/everyday-experiences-of-avatar-environments/</link>
		<comments>http://tltaylor.com/2009/07/everyday-experiences-of-avatar-environments/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 09:56:36 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<guid isPermaLink="false">http://tltaylor.com/?p=44</guid>
		<description><![CDATA[Everyday Experiences of Avatar Environments, co-author Nina Wakeford. Commissioned by the University of Southern California’s Integrated Media Systems Center, 2002. Copy unavailable.]]></description>
			<content:encoded><![CDATA[<p><em>Everyday Experiences of Avatar Environments</em>, co-author <a href="http://www.studioincite.com/people/nina.html">Nina Wakeford</a>. Commissioned by the <a href="http://imsc.usc.edu/">University of Southern California’s Integrated Media Systems Center</a>, 2002.</p>
<p>Copy unavailable.</p>
]]></content:encoded>
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