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	<title>t. l. taylor &#187; everquest</title>
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		<title>Gaming Lifeworlds</title>
		<link>http://tltaylor.com/2011/05/gaming-lifeworlds/</link>
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		<pubDate>Wed, 04 May 2011 10:12:49 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<description><![CDATA[“Gaming Lifeworlds: Social Play in Persistent Environments” in S. Giddings and M. Lister (eds.) The New Media and Technocultures Reader, New York: Routledge, 2011.[edited selections from Play Between Worlds] Copy unavailable, check back for updates.]]></description>
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		<title>Play Between Worlds: Exploring Online Game Culture</title>
		<link>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/</link>
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		<pubDate>Tue, 21 Jul 2009 10:45:10 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<description><![CDATA[Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover &#38; paperback.]]></description>
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		<title>The Sopranos Meets EverQuest: Socialization Processes in Massively Multiplayer Games</title>
		<link>http://tltaylor.com/2009/07/the-sopranos-meets-everquest-socialization-processes-in-massively-multiplayer-games/</link>
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		<pubDate>Tue, 21 Jul 2009 10:16:19 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<description><![CDATA[“The Sopranos Meets EverQuest: Socialization Processes in Massively Multiuser Games” with Mikael Jakobsson, FineArt Forum, Vol. 17, Issue 8, August 2003. [PDF] Note: Parts of the argument in this article can be found updated and revised in my book Play Between Worlds. Abstract This article explores the ways social interaction plays an integral role in [...]]]></description>
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