Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Cambridge, MA: The MIT Press, 2012.
http://tltaylor.com/2012/01/raising-the-stakes/
“This is How We Play It: What a Mega-LAN Can Teach Us About Games,” co-authored with Emma Witkowski, Foundations of Digital Games, Monterey, CA, June 2010. [PDF] Abstract Using data gathered through our participant observation and informal interviews at DreamHack Winter 2005 and 2009 we explore a number of themes that not only provide insight [...]
http://tltaylor.com/2010/06/this-is-how-we-play-it-what-a-mega-lan-can-teach-us-about-games/
Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover & paperback.
http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/
“Becoming a Player: Networks, Structures, and Imagined Futures” in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.) Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games, and Computing, Cambridge: The MIT Press, 2008. [PDF]
http://tltaylor.com/2009/07/becoming-a-player-networks-structures-and-imagined-futures/
“Multiple Pleasures: Women and Online Gaming,” Convergence, Vol. 9, No.1, 21-46, Spring 2003. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument.
http://tltaylor.com/2009/07/multiple-pleasures-women-and-online-gaming/