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	<title>t. l. taylor &#187; gender</title>
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		<title>Raising the Stakes</title>
		<link>http://tltaylor.com/2012/01/raising-the-stakes/</link>
		<comments>http://tltaylor.com/2012/01/raising-the-stakes/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 22:11:58 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<guid isPermaLink="false">http://tltaylor.com/?p=403</guid>
		<description><![CDATA[Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Cambridge, MA: The MIT Press, forthcoming (March 2012).]]></description>
			<content:encoded><![CDATA[<p><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=12799"><em>Raising the Stakes: E-Sports and the Professionalization of Computer Gaming</em></a>. Cambridge, MA: The MIT Press, forthcoming (March 2012).</p>
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		<title>This Is How We Play It: What a Mega-LAN Can Teach Us About Games</title>
		<link>http://tltaylor.com/2010/06/this-is-how-we-play-it-what-a-mega-lan-can-teach-us-about-games/</link>
		<comments>http://tltaylor.com/2010/06/this-is-how-we-play-it-what-a-mega-lan-can-teach-us-about-games/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 05:36:13 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<guid isPermaLink="false">http://tltaylor.com/?p=284</guid>
		<description><![CDATA[&#8220;This is How We Play It: What a Mega-LAN Can Teach Us About Games,&#8221; co-authored with Emma Witkowski, Foundations of Digital Games, Monterey, CA, June 2010. [PDF] Abstract Using data gathered through our participant observation and informal interviews at DreamHack Winter 2005 and 2009 we explore a number of themes that not only provide insight [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;This is How We Play It: What a Mega-LAN Can Teach Us About Games,&#8221;   co-authored with Emma Witkowski, <em>Foundations of Digital Games</em>,   Monterey, CA, June 2010.</p>
<p>[<a href="http://tltaylor.com/wp-content/uploads/2010/06/TaylorWitkowski-ThisIsHowWePlayIt.pdf">PDF</a>]</p>
<p><em><strong>Abstract</strong></em></p>
<p>Using data gathered through our participant observation and informal interviews at DreamHack Winter 2005 and 2009 we explore a number of themes that not only provide insight into aspects of face-to-face real-time play at LAN parties but also highlight considerations for game studies more generally. In particular, we focus on the heterogeneity of play and experience, the role of spectatorship in computer gaming, the public performance of leisure and gamer identity, and the growing presence of women in game culture. We conclude by suggesting that researchers should begin to consider the much larger trend in which this form of leisure activity is integrating itself into mainstream pop/youth/network culture.</p>
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		<title>Play Between Worlds: Exploring Online Game Culture</title>
		<link>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/</link>
		<comments>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:45:10 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<category><![CDATA[imagined users]]></category>
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		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=109</guid>
		<description><![CDATA[Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover &#38; paperback.]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770">Play Between Worlds: Exploring Online Game Culture</a></em>. <a href="http://mitpress.mit.edu/">The MIT Press</a>, March 2006.</p>
<p>hardcover &amp; paperback.</p>
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		<title>Becoming a Player: Networks, Structures, and Imagined Futures</title>
		<link>http://tltaylor.com/2009/07/becoming-a-player-networks-structures-and-imagined-futures/</link>
		<comments>http://tltaylor.com/2009/07/becoming-a-player-networks-structures-and-imagined-futures/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:38:19 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[design]]></category>
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		<category><![CDATA[socialization]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=99</guid>
		<description><![CDATA[“Becoming a Player: Networks, Structures, and Imagined Futures” in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.) Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games, and Computing, Cambridge: The MIT Press, 2008. [PDF]]]></description>
			<content:encoded><![CDATA[<p>“Becoming a Player: Networks, Structures, and Imagined Futures” in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.) <em><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=11549">Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games, and Computing</a></em>, Cambridge: The MIT Press, 2008.</p>
<p>[<a href="http://tltaylor.com/wp-content/uploads/2009/09/Taylor-BecomingAPlayer.pdf">PDF</a>]</p>
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		<item>
		<title>Multiple Pleasures: Women and Online Gaming</title>
		<link>http://tltaylor.com/2009/07/multiple-pleasures-women-and-online-gaming/</link>
		<comments>http://tltaylor.com/2009/07/multiple-pleasures-women-and-online-gaming/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:14:58 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
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		<guid isPermaLink="false">http://tltaylor.com/?p=68</guid>
		<description><![CDATA[“Multiple Pleasures: Women and Online Gaming,” Convergence, Vol. 9, No.1, 21-46, Spring 2003. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument.]]></description>
			<content:encoded><![CDATA[<p>“Multiple Pleasures: Women and Online Gaming,” <em><a href="http://www.luton.ac.uk/Convergence/">Convergence</a></em>, Vol. 9, No.1, 21-46, Spring 2003.</p>
<p>Copy unavailable. Please refer to my book <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770"><em>Play Between Worlds</em></a> for the most up to date version of the argument.</p>
]]></content:encoded>
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