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	<title>t. l. taylor &#187; imagined users</title>
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		<title>Play Between Worlds: Exploring Online Game Culture</title>
		<link>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/</link>
		<comments>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:45:10 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<category><![CDATA[co-creative]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[imagined users]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[methodology]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[muds]]></category>
		<category><![CDATA[play styles]]></category>
		<category><![CDATA[socialization]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=109</guid>
		<description><![CDATA[Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover &#38; paperback.]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770">Play Between Worlds: Exploring Online Game Culture</a></em>. <a href="http://mitpress.mit.edu/">The MIT Press</a>, March 2006.</p>
<p>hardcover &amp; paperback.</p>
]]></content:encoded>
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		<title>Beyond Management: Considering Participatory Design and Governance in Player Culture</title>
		<link>http://tltaylor.com/2009/07/beyond-management-considering-participatory-design-and-governance-in-player-culture/</link>
		<comments>http://tltaylor.com/2009/07/beyond-management-considering-participatory-design-and-governance-in-player-culture/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:30:24 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
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		<category><![CDATA[design]]></category>
		<category><![CDATA[imagined users]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[participatory design]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=91</guid>
		<description><![CDATA[“Beyond Management: Considering Participatory Design and Governance in Player Culture”, First Monday, October 2006. [link to online journal]]]></description>
			<content:encoded><![CDATA[<p>“Beyond Management: Considering Participatory Design and Governance in Player Culture”, <a href="http://firstmonday.org/"><em>First Monday</em></a>, October 2006.</p>
<p><a href="http://www.uic.edu/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1611/1526">[link to online journal]</a></p>
]]></content:encoded>
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		<title>Intentional Bodies: Virtual Environments and the Designers Who Shape Them</title>
		<link>http://tltaylor.com/2009/07/intentional-bodies-virtual-environments-and-the-designers-who-shape-them/</link>
		<comments>http://tltaylor.com/2009/07/intentional-bodies-virtual-environments-and-the-designers-who-shape-them/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:11:37 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dreamscape]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[imagined users]]></category>
		<category><![CDATA[muds]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=63</guid>
		<description><![CDATA[“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” International Journal of Engineering Education, Vol.19, No.1, 25-34, 2003. [PDF] Abstract This article examines the ways virtual environment software is explicitly designed with particular visions of identity, communication, and community in mind. This social context of software is considered with a particular focus on the [...]]]></description>
			<content:encoded><![CDATA[<p>“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” <em><a href="http://www.ijee.dit.ie/">International Journal of Engineering Education</a></em>, Vol.19, No.1, 25-34, 2003.</p>
<p>[<a href="http://tltaylor.com/wp-content/uploads/2009/07/Taylor-Designers.pdf">PDF</a>]</p>
<p><em><strong>Abstract</strong></em></p>
<p>This article examines the ways virtual environment software is explicitly designed with particular visions of identity, communication, and community in mind. This social context of software is considered with a particular focus on the ways various forms of embodiment are encoded in systems. Rather than simply framing software as a primarily technical product, this article analyzes the way software engineers and designers shape architectures and systems as conduits for social values and norms. Considerations of responsibility, identity, legitimacy, and sociability emerge as central factors in design practice.</p>
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