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	<title>t. l. taylor &#187; intellectual property</title>
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	<link>http://tltaylor.com</link>
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		<title>Play Between Worlds: Exploring Online Game Culture</title>
		<link>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/</link>
		<comments>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:45:10 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<category><![CDATA[co-creative]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[imagined users]]></category>
		<category><![CDATA[intellectual property]]></category>
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		<category><![CDATA[muds]]></category>
		<category><![CDATA[play styles]]></category>
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		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=109</guid>
		<description><![CDATA[Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover &#38; paperback.]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770">Play Between Worlds: Exploring Online Game Culture</a></em>. <a href="http://mitpress.mit.edu/">The MIT Press</a>, March 2006.</p>
<p>hardcover &amp; paperback.</p>
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		<title>Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World</title>
		<link>http://tltaylor.com/2009/07/whose-game-is-this-anyway%e2%80%99%e2%80%9d-negotiating-corporate-ownership-in-a-virtual-world/</link>
		<comments>http://tltaylor.com/2009/07/whose-game-is-this-anyway%e2%80%99%e2%80%9d-negotiating-corporate-ownership-in-a-virtual-world/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:00:17 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
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		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=47</guid>
		<description><![CDATA[“‘Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World” in F. Mäyrä (ed.), Computer Games and Digital Cultures Conference Proceedings. Tampere: Tampere University Press, 2002. Copy unavailable. Please refer to the chapter in my book Play Between Worlds for most up to date version of the argument. Note: The request to &#8220;contact [...]]]></description>
			<content:encoded><![CDATA[<p>“‘Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World” in <a href="http://www.uta.fi/~tlilma/index-E.htm">F. Mäyrä</a> (ed.), <em><a href="http://granum.uta.fi/cgi-bin/book.cgi?6901">Computer Games and Digital Cultures Conference Proceedings</a></em>. Tampere: Tampere University Press, 2002.</p>
<p>Copy unavailable. Please refer to the chapter in my book <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770"><em>Play Between Worlds</em></a> for most up to date version of the argument.</p>
<p>Note: The request to &#8220;contact before citation&#8221; in the article  can be disregarded.</p>
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