Having lived in Sweden for many, many years I’m always thrilled when I get a chance to go back to my second home :) This summer I not only got to go to DreamHack again (my 4th time!) but started off that trip with a stop in Stockholm to give a lecture. I was fortunate to be a part of Technical Museum‘s day on “Digital Games and Business: Play, Community, and Business” where I spoke on live-streaming. I presented some my research and thinking not just about the work of live-streaming, but how we might understand that activity as a form of transformative work that disrupts more traditional IP models. Hope you enjoy!
Found a recording of a talk I gave on live-streaming back in 2013. Definitely some tweaks I’d make to the argument now, but a lot of the core stuff still holds for my current thinking.
Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Cambridge, MA: The MIT Press, 2012.
hardcover & paperback.
“‘Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World” in F. Mäyrä (ed.), Computer Games and Digital Cultures Conference Proceedings. Tampere: Tampere University Press, 2002.
Copy unavailable. Please refer to the chapter in my book Play Between Worlds for most up to date version of the argument.
Note: The request to “contact before citation” in the article can be disregarded.