Play Between Worlds: Exploring Online Game Culture
Tuesday, July 21st, 2009Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover & paperback.
Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover & paperback.
“Ethnography as Play”, under preparation. Copy unavailable – Check back for updates/copy.
“The Assemblage of Play”, Games and Culture, vol. 4, no. 4, 331-339, 2009. (Correction to text: This piece was funded by the MacArthur Foundation.) [PDF] Abstract This article explores the notion of assemblage for computer game studies. Drawing on this framework the author proposes a multi-faceted methodological approach to the study of games and the [...]
“Unruly Play, History Lessons, and a Call for Non-Dichotomous Models,” State of Play II, October 2004. Copy unavailable. Please refer to my book Play Between Worlds for most recent version of the argument.
“Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause,” Games & Culture, v. 1 n. 4, October 2006. [PDF] Note: An abbreviated version of this article (does not include age & nationality discussion) appears in in J. Walker and H. Corneliussen (eds.) Digital Culture, Play, and Identity: [...]
“Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges,” American Behavioral Scientist, Vol.43, No.3, 435-449, 1999. [PDF] Abstract Virtual environments present researchers with a range of methodological considerations, both new and old. With the advent of embodied online worlds, experiences with distributed presence, anonymity and multiple modes of engagement increasingly become the [...]