Tag Archives: mmog

Twitch talk

It’s no small thing when the platform you’ve been studying for quite a few years invites you in to give a talk and leaves it pretty open as to what you speak about. The invite said “We like to hear about how successful individuals got to where they are today and what they’re up to now” – gulp! Needless to say, I spent quite a bit of time mulling over what I might share that wouldn’t be old news to them ;)  I ended up trying to pull on a few threads from several of my major game research projects. I really enjoyed the visit and the great conversation. Here’s a VOD of if you are interested! Thanks again for the invite Lauren Forbes and Twitch!
Watch live video from TwitchOffice on www.twitch.tv

Gaming Lifeworlds

“Gaming Lifeworlds: Social Play in Persistent Environments” in S. Giddings and M. Lister (eds.) The New Media and Technocultures Reader, New York: Routledge, 2011.[edited selections from Play Between Worlds]

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Assemblage of Play

“The Assemblage of Play”, Games and Culture, vol. 4, no. 4, 331-339, 2009.

(Correction to text: This piece was funded by the MacArthur Foundation.)

[PDF]

Abstract
This article explores the notion of assemblage for computer game studies. Drawing on this framework the author proposes a multi-faceted methodological approach to the study of games and the play experience. Drawing on user-created mods (modifications) in the game World of Warcraft and an analysis of a raid encounter there, a discussion is undertaken about the relationship between technological artifacts, game experience, and sociality. Primary to the consideration is an argument for the centralizing the inter-relation of a variety of actors and nodes when analyzing lived play in computer games.