Intentional Bodies: Virtual Environments and the Designers Who Shape Them

“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” International Journal of Engineering Education, Vol.19, No.1, 25-34, 2003. [PDF] Abstract This article examines the ways virtual environment software is explicitly designed with particular visions of identity, communication, and community in mind. This social context of software is considered with a particular focus on the…

Power Gamers Just Want To Have Fun?

“Power Gamers Just Want To Have Fun?: Instrumental Play In A MMOG,” (revised Danish translation) in I. Engholm & L. Klastrup (eds.), Digitale Verdener – de nye mediers æstetik og design, Denmark: Gyldendal, 2004. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument. Note:…

Living Digitally: Embodiment in Virtual Worlds

“Living Digitally: Embodiment in Virtual Worlds” in R. Schroeder (ed.), The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer-Verlag, 2002. [PDF]

Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World

“‘Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World” in F. Mäyrä (ed.), Computer Games and Digital Cultures Conference Proceedings. Tampere: Tampere University Press, 2002. Copy unavailable. Please refer to the chapter in my book Play Between Worlds for most up to date version of the argument. Note: The request to “contact…

Everyday Experiences of Avatar Environments

Everyday Experiences of Avatar Environments, co-author Nina Wakeford. Commissioned by the University of Southern California’s Integrated Media Systems Center, 2002. Copy unavailable.