“The Assemblage of Play”, Games and Culture, vol. 4, no. 4, 331-339, 2009. (Correction to text: This piece was funded by the MacArthur Foundation.) [PDF] Abstract This article explores the notion of assemblage for computer game studies. Drawing on this framework the author proposes a multi-faceted methodological approach to the study of games and the [...]
http://tltaylor.com/2009/07/assemblage-of-play/
“Internet & Games” in M. Consalvo, C. Ess, R. Burnett (eds.) The Blackwell Handbook of Internet Studies, West Sussex: Wiley-Blackwell, 2011. [PDF]
http://tltaylor.com/2009/07/internet-games/
“Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause,” Games & Culture, v. 1 n. 4, October 2006. [PDF] Note: An abbreviated version of this article (does not include age & nationality discussion) appears in in J. Walker and H. Corneliussen (eds.) Digital Culture, Play, and Identity: [...]
http://tltaylor.com/2009/07/does-wow-change-everything/