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	<title>t. l. taylor &#187; mods</title>
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		<title>Assemblage of Play</title>
		<link>http://tltaylor.com/2009/07/assemblage-of-play/</link>
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		<pubDate>Tue, 21 Jul 2009 10:40:55 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<description><![CDATA[&#8220;The Assemblage of Play&#8221;, Games and Culture, vol. 4, no. 4, 331-339, 2009. (Correction to text: This piece was funded by the MacArthur Foundation.) [PDF] Abstract This article explores the notion of assemblage for computer game studies. Drawing on this framework the author proposes a multi-faceted methodological approach to the study of games and the [...]]]></description>
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		<title>Internet &amp; Games</title>
		<link>http://tltaylor.com/2009/07/internet-games/</link>
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		<pubDate>Tue, 21 Jul 2009 10:40:02 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<description><![CDATA[“Internet &#38; Games” in M. Consalvo, C. Ess, R. Burnett (eds.) The Blackwell Handbook of Internet Studies, West Sussex: Wiley-Blackwell, 2011. [PDF]]]></description>
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		<title>Does WoW Change Everything?</title>
		<link>http://tltaylor.com/2009/07/does-wow-change-everything/</link>
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		<pubDate>Tue, 21 Jul 2009 10:27:50 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<description><![CDATA[“Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause,” Games &#38; Culture, v. 1 n. 4, October 2006. [PDF] Note: An abbreviated version of this article (does not include age &#38; nationality discussion) appears in in J. Walker and H. Corneliussen (eds.) Digital Culture, Play, and Identity: [...]]]></description>
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