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	<title>t. l. taylor &#187; muds</title>
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		<title>Play Between Worlds: Exploring Online Game Culture</title>
		<link>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/</link>
		<comments>http://tltaylor.com/2009/07/play-between-worlds-exploring-online-game-culture/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:45:10 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<category><![CDATA[games]]></category>
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		<category><![CDATA[methodology]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[muds]]></category>
		<category><![CDATA[play styles]]></category>
		<category><![CDATA[socialization]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=109</guid>
		<description><![CDATA[Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006. hardcover &#38; paperback.]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770">Play Between Worlds: Exploring Online Game Culture</a></em>. <a href="http://mitpress.mit.edu/">The MIT Press</a>, March 2006.</p>
<p>hardcover &amp; paperback.</p>
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		<title>The Social Design of Virtual Worlds: Constructing the User and Community Through Code</title>
		<link>http://tltaylor.com/2009/07/the-social-design-of-virtual-worlds-constructing-the-user-and-community-through-code/</link>
		<comments>http://tltaylor.com/2009/07/the-social-design-of-virtual-worlds-constructing-the-user-and-community-through-code/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:22:29 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
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		<guid isPermaLink="false">http://tltaylor.com/?p=80</guid>
		<description><![CDATA[“The Social Design of Virtual Worlds: Constructing the User and Community Through Code” in M. Consalvo et. al. (eds.), Internet Research Annual Volume 1: Selected Papers from the Association of Internet Researchers Conferences 2000-2002. New York: Peter Lang, 2004. [PDF]]]></description>
			<content:encoded><![CDATA[<p>“The Social Design of Virtual Worlds: Constructing the User and Community Through Code” in M. Consalvo et. al. (eds.), <em><a href="http://www.peterlang.com/index.cfm?vID=66840&amp;vLang=E&amp;vHR=1&amp;vUR=2&amp;vUUR=1">Internet Research Annual Volume 1</a>: Selected Papers from the <a href="http://www.aoir.org/">Association of Internet Researchers</a> Conferences 2000-2002</em>. New York: Peter Lang, 2004.</p>
<p><a href="http://tltaylor.com/wp-content/uploads/2009/07/Taylor-SocialDesign.pdf">[PDF]</a></p>
]]></content:encoded>
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		<title>Intentional Bodies: Virtual Environments and the Designers Who Shape Them</title>
		<link>http://tltaylor.com/2009/07/intentional-bodies-virtual-environments-and-the-designers-who-shape-them/</link>
		<comments>http://tltaylor.com/2009/07/intentional-bodies-virtual-environments-and-the-designers-who-shape-them/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:11:37 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
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		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=63</guid>
		<description><![CDATA[“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” International Journal of Engineering Education, Vol.19, No.1, 25-34, 2003. [PDF] Abstract This article examines the ways virtual environment software is explicitly designed with particular visions of identity, communication, and community in mind. This social context of software is considered with a particular focus on the [...]]]></description>
			<content:encoded><![CDATA[<p>“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” <em><a href="http://www.ijee.dit.ie/">International Journal of Engineering Education</a></em>, Vol.19, No.1, 25-34, 2003.</p>
<p>[<a href="http://tltaylor.com/wp-content/uploads/2009/07/Taylor-Designers.pdf">PDF</a>]</p>
<p><em><strong>Abstract</strong></em></p>
<p>This article examines the ways virtual environment software is explicitly designed with particular visions of identity, communication, and community in mind. This social context of software is considered with a particular focus on the ways various forms of embodiment are encoded in systems. Rather than simply framing software as a primarily technical product, this article analyzes the way software engineers and designers shape architectures and systems as conduits for social values and norms. Considerations of responsibility, identity, legitimacy, and sociability emerge as central factors in design practice.</p>
]]></content:encoded>
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		<title>Living Digitally: Embodiment in Virtual Worlds</title>
		<link>http://tltaylor.com/2009/07/living-digitally-embodiment-in-virtual-worlds/</link>
		<comments>http://tltaylor.com/2009/07/living-digitally-embodiment-in-virtual-worlds/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:02:53 +0000</pubDate>
		<dc:creator>T.L.</dc:creator>
				<category><![CDATA[texts]]></category>
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		<category><![CDATA[muds]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://tltaylor.com/?p=49</guid>
		<description><![CDATA[“Living Digitally: Embodiment in Virtual Worlds” in R. Schroeder (ed.), The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer-Verlag, 2002. [PDF]]]></description>
			<content:encoded><![CDATA[<p>“Living Digitally: Embodiment in Virtual Worlds” in <a href="http://www.mot.chalmers.se/staff/person.asp?id=38">R. Schroeder</a> (ed.), <em><a href="http://www.amazon.com/exec/obidos/ASIN/1852334614/qid=1008619056/sr=8-1/ref=sr_8_1_1/107-9926315-7839715">The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments</a></em>. London: Springer-Verlag, 2002.</p>
<p>[<a href="http://tltaylor.com/wp-content/uploads/2009/07/Taylor-LivingDigitally.pdf">PDF</a>]</p>
]]></content:encoded>
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