Raising the Stakes

Monday, January 23rd, 2012

Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Cambridge, MA: The MIT Press, forthcoming (March 2012).

Gaming Lifeworlds

Wednesday, May 4th, 2011

“Gaming Lifeworlds: Social Play in Persistent Environments” in S. Giddings and M. Lister (eds.) The New Media and Technocultures Reader, New York: Routledge, 2011.[edited selections from Play Between Worlds] Copy unavailable, check back for updates.

This Is How We Play It: What a Mega-LAN Can Teach Us About Games

Wednesday, June 23rd, 2010

“This is How We Play It: What a Mega-LAN Can Teach Us About Games,” co-authored with Emma Witkowski, Foundations of Digital Games, Monterey, CA, June 2010. [PDF] Abstract Using data gathered through our participant observation and informal interviews at DreamHack Winter 2005 and 2009 we explore a number of themes that not only provide insight [...]

Assemblage of Play

Tuesday, July 21st, 2009

“The Assemblage of Play”, Games and Culture, vol. 4, no. 4, 331-339, 2009. (Correction to text: This piece was funded by the MacArthur Foundation.) [PDF] Abstract This article explores the notion of assemblage for computer game studies. Drawing on this framework the author proposes a multi-faceted methodological approach to the study of games and the [...]

The Sopranos Meets EverQuest: Socialization Processes in Massively Multiplayer Games

Tuesday, July 21st, 2009

“The Sopranos Meets EverQuest: Socialization Processes in Massively Multiuser Games” with Mikael Jakobsson, FineArt Forum, Vol. 17, Issue 8, August 2003. [PDF] Note: Parts of the argument in this article can be found updated and revised in my book Play Between Worlds. Abstract This article explores the ways social interaction plays an integral role in [...]