texts

Full listing of publications to date. To sort by topic, use the tag cloud at the right. Copies of work regularly available.

Books

Playing for Keeps: The Rise of Professional Computer Gaming. Manuscript under preparation, The MIT Press.

Ethnography and Virtual Worlds: A Handbook of Method. Co-authored with T. Boellstorff, B. Nardi, and C. Pearce. Manuscript under preparation, Princeton University Press.

Play Between Worlds: Exploring Online Game Culture. The MIT Press, March 2006.

Articles

“Ethnography as Play”, under preparation.

“The Assemblage of Play”, Games and Culture, vol. 4, no. 4, 331-339, 2009. (Correction to text: This piece was funded by the MacArthur Foundation.) [PDF pre-print]

“Beyond Management: Considering Participatory Design and Governance in Player Culture”, First Monday, October 2006.

“Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause,” Games & Culture, v. 1 n. 4, October 2006. [PDF]

“Boundary Spaces: Majestic and the Uncertain Status of Knowledge, Community, and Self in a Digital Age” with Beth Kolko, Information, Communication & Society, vol.6, no.4, pp.497-522, 2003. [PDF]

“The Sopranos Meets EverQuest: Socialization Processes in Massively Multiuser Games” with Mikael Jakobsson, FineArt Forum, Vol. 17, Issue 8, August 2003. [PDF]

“Multiple Pleasures: Women and Online Gaming,” Convergence, Vol. 9, No.1, 21-46, Spring 2003. Article expanded and revised for Play Between Worlds.

“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” International Journal of Engineering Education, Vol.19, No.1, 25-34, 2003. [PDF]

“Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges,” American Behavioral Scientist, Vol.43, No.3, 435-449, 1999. [PDF]

Book Chapters

“Internet & Games” in M. Consalvo, C. Ess, R. Burnett (eds.) The Blackwell Handbook of Internet Studies, Blackwell Publishing, forthcoming.

“Becoming a Player: Networks, Structures, and Imagined Futures” in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.) Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games, and Computing, Cambridge: The MIT Press, 2008. [PDF]

“Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause” in J. Walker and H. Corneliussen (eds.) Digital Culture, Play, and Identity: A World of Warcraft Reader, Cambridge: The MIT Press, 2008. **Note: Abbreviated reprint of the mods discussion in my Games & Culture article, see above for details and PDF.

“Pushing the Borders: Player Participation and Game Culture” in J. Karaganis (ed.), Network_Netplay: Structures of Participation in Digital Culture, New York: Social Science Research Council, 2007. [PDF]

“Power Gamers Just Want To Have Fun?: Instrumental Play In A MMOG,” (revised Danish translation) in I. Engholm & L. Klastrup (eds.), Digital Communication & Design, Denmark: Gyldendal, 2004.  **Note: Originally published in M. Copier and J. Raessens (eds.), Level Up Games Conference Proceedings. Utrecht: Universiteit Utrecht, 2003. Article expanded and revised for Play Between Worlds.

“The Social Design of Virtual Worlds: Constructing the User and Community Through Code” in M. Consalvo et. al. (eds.), Internet Research Annual Volume 1: Selected Papers from the Association of Internet Researchers Conferences 2000-2002. New York: Peter Lang, 2004. [PDF]

“Living Digitally: Embodiment in Virtual Worlds” in R. Schroeder (ed.), The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer-Verlag, 2002. [PDF]

Conference Papers & Proceedings

“This is How We Play It: What a Mega-LAN Can Teach Us About Games,” co-authored with Emma Witkowski, Foundations of Digital Games, Monterey, CA, June 2010. [PDF]

“Unruly Play, History Lessons, and a Call for Non-Dichotomous Models,” State of Play II, October 2004. Article expanded and revised for Play Between Worlds.

“‘Whose Game Is This Anyway?’”: Negotiating Corporate Ownership in a Virtual World” in F. Mäyrä (ed.), Computer Games and Digital Cultures Conference Proceedings. Tampere: Tampere University Press, 2002.  **Note: The request to contact before citation can be disregarded. Article expanded and revised for Play Between Worlds.

Book Reviews

“Playful Research and the Serious Study of Multiplayer Games.” A review of Torill Mortensen’s Pleasures of the Player: Flow and Control in Online Games. Norsk Medietidsskrift, ≈rg 12, Nr 4, 2005.

Review of Sheri Graner Ray’s Gender Inclusive Game Design: Expanding the Market (Hingham: Charles River Media, 2004). Game Research, October 2004.

Review of Dennis Waskul’s Self-Games and Body-Play: Personhood in Online Chat and Cybersex (New York: Peter Lang, 2003). Contemporary Sociology, Vol. 33, No.6, 680-681. 2003.

Review of Tim Jordan’s Cyberpower: The Culture and Politics of Cyberspace and the Internet (London: Routledge, 1999). Contemporary Sociology, Vol.31, No.3, 290-291. 2002.

Reports & Misc.

Regular invited contributor to TerraNova blog, 2003-2005.

Everyday Experiences of Avatar Environments with Nina Wakeford. Commissioned by the University of Southern California’s Integrated Media Systems Center, 2002.

Virtual Environments for Education: Platform Review. Report for the National Science Foundation education and virtual environments grant project at the University of Minnesota at Minneapolis, Department of Sociology, 1996.