As many of us who’ve been researching/working in/following the e-sports scene for years now know, the issues around gender there are complex and often quite fraught. Intel made a big announcement several months back that they were going to supporting serious initiatives on diversity in a variety of domains.
It just so happens they are also longtime sponsors of the Intel Extreme Masters and decided to support a panel on the subject of women & e-sports at the massive Katowice tournament last week.
I was thrilled to be a part of it, along with a fantastic group of women, and men, working in the space. You can check out a VOD of the panel now. Here’s hoping it is just the kick-off to a rich program that seriously tackles issues around diversity and inclusion.
As I’ve long argued, women make up a tremendously energetic part of gaming. This includes e-sports. There is much to still be done to foster and support their continued participation in the scene. Here’s hoping this is a year where change really gets some momentum!
Update! You can now watch the VOD of the panel.
Great stuff from some talented folks – definitely check it out!
I’m thrilled to finally announce we are hosting an event about live-streaming here at MIT. It will be held the night before PAX East starts. It’s a great opportunity to come and learn about the state of the scene from some of the best folks working in it.
Thursday, March 5 from 6p-8p here at MIT, room 32-155.
The event is free and open to the public.
Full details can be found at http://gamelab.mit.edu/event/from-private-play-to-public-entertainment-live-streaming-and-the-growth-of-online-broadcast/.
Looking forward to seeing everyone there!
It was great to get a chance to talk to Philippa Warr about some of what’s been brewing in e-sports and live-streaming since the publication of my book. The title may be right up there with the MIT mag calling me a “big game hunter” ;)
“Meet the professor of eSports“
I’m super excited to announce that the live-streaming book I’ve been working on will be published with Princeton University Press as a part of their Studies in Culture and Technology Series (whose editors are the fab Tom Boellstorff and Bill Maurer). (Ms hand-in date is Feb 2015.)
I’m particularly excited that the press agreed to offer a free Creative Commons pdf version of the book available upon its release (along with a normal print edition). PUP is home for my co-authored methods book and it was a great experience working on that with them so am looking forward to this next venture!
As I expected, Twitch Plays Pokemon (Joystiq article in which I’m quoted) kicked off a real wave of interest from mainstream media outlets about game live-streaming. I was recently interviewed by the Canadian Broadcasting Corporation about why people watch these channels. I think they did a good job covering the basics of live-streaming viewership so check it out!
CBC Spark with Nora Young segment on live-streaming