I was happy to get a chance to talk to Nora Young again over at the CBC’s Spark program about the recent launch of Twitch Creative. There have been a lot of interesting channels percolating on the platform that go beyond the bounds of strict gameplay and Twitch seems to be slowly integrating them. From game devs to musicians to now “creatives,” the platform seems to be becoming a home to lots of folks who like sharing their processes.
Found a recording of a talk I gave on live-streaming back in 2013. Definitely some tweaks I’d make to the argument now, but a lot of the core stuff still holds for my current thinking.
I was quoted in a short piece at the Chronicle of Higher Ed on the emerging collegiate e-sports scene. I found it interesting that what I think of as the newspaper for academics was taking this up.
One clarification from the piece, I do actually think gaming in college spaces is growing, my point to the reporter was more wanting to highlight that playing computer games on campus has long been a part of student life and we’re now seeing that get formalized (something Jesse Sell and I also discussed in our GDC lecture on the subject last year).
We’ve seen big growth in e-sports in the last several years as platforms like Twitch have made it much easier to both broadcast and spectate, easier to become a fan or perhaps even imagine yourself competing one day. Growth moments are opportunities to look back at history and think about where we are going. Part of the history we want us to keep in mind, especially as we think about the future of the scene, is the active role of women in it since the beginning
Yup, I know this may seem surprising to some but it’s true! I put a question out on Twitter several months ago asking people to chime in with names of notable women in e-sports. What was fantastic was not only how many names people gave me — that list broke a hundred within about 48 hours — but that they ranged from contemporary figures to those that broke ground over a decade ago. Current players like like Scarlett, TempoEloise, or MissHarvey, to broadcasters like Lauren Scott, Anna Prosser Robinson, Sue Lee, or Eefje Depoortere were mentioned. Women like Mona Zhang who helped launch the Collegiate Star League (a key anchor for current collegiate e-sports), TossGirl (an amazing SC competitor), or Kat (Hunter) Metzen and Vanessa Arteaga (both involved in early attempts to bring e-sports to mass audiences) and numerous others who managed teams or help build local scenes were also highlighted.
Women have been involved in e-sports in a variety of ways – from players to “backstage” work – since the beginning. One of the most important things to think about right now is how to grow this powerful seed of women’s participation in e-sports and competitive gaming go build a stronger, healthier scene.
This is an exciting moment. Think about the conversation and energy that drove the tremendous change we’ve seen in women’s participation in traditional sports over just the last 40 years. Or what we are seeing now with women wanting to really be a part of the Twitch community. There’s tremendous opportunity!
I was incredibly excited to, with my partner-in-crime Morgan Romine, bring a panel on women in e-sports to TwitchCon to explore some of these issues. We had amazing ground-breakers speaking: Amy Brady (Director of Global Events, Twitch), Kim Phan (Sr. Manager, E-sports at Blizzard ), Rachel “Seltzer” Quirico (e-sports host and interviewer), and Rumay “Hafu” Wang (multi-game pro player).
Stay tuned too for more on the women in e-sports history project I’m brewing up!