research resources for students

Below are some pointers for students interested in CMC, games studies, internet studies, etc. This is by no means a complete list but meant to be a jumping off point.

MIT students should also make sure to take advantage of  training and assistance offered via the libraries.

Search Tools & Evaluation

Seven Commandments of Highly Effective Web Searching
Evaluating Web Pages
The Ethics and Politics of Search Engines
Google Scholar (do not use Google Scholar as a substitute for searching comprehensive academic journal indexes. Consult your reference librarian for help.)
MIT Libraries research guides by subject

Citation Practices

Citation Formats, MIT Writing Center
Avoiding plagiarism, MIT Writing Center

Online Research Ethics and Netiquette

AoIR Ethics Report (pdf)
The RESPECT Project
Core Rules of Netiquette

Academic Peer-reviewed Journals on Net/Games/CMC/New Media

Journal of Computer Mediated Communication
International Journal of Communication
Social Media + Society
Game Studies
First Monday
Transformative Works and Cultures
Journal of Play
Media Industries
Sociological Research Online (sometimes carries new media articles)
International Journal of Internet Research Ethics
Games & Culture (print & online)
Convergence (print & online)
New Media & Society (print & online)
Television & New Media (print & online)
Information, Communication, & Society (print & online)
Contemporary Sociology: A Journal of Reviews (print & online)

Academic Peer-reviewed Journals Qualitative Methods

American Ethnologist (print & online)
Ethnography (print & online)
Journal of Contemporary Ethnography (print & online)
Qualitative Inquiry (print & online)
Qualitative Research (print & online)
Visual Studies (print & online)

Resource Centers, Stats

Pew Internet & American Life Project
Pew Research Center
Social Science Research Network (offers pre-publication and draft papers on many topics)
General Social Survey
Lumen (formerly known as Chilling Effects)
Internet Archive (contains game info, machinima, virtual worlds info, etc. amongst many other great things)
Center for Democracy and Technology
Entertainment Software Association (caution re: industry stats)

Organizations (make sure to check their conference proceedings where possible)

Association of Internet Researchers (AoIR)
Digital Games Research Association (DiGRA)

Society for the Social Studies of Science (4S)
European Association for the  Study of Science and Technology (EASST)
International Game Developers Association (IGDA)