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T.L. Taylor

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Hometeaching & resourcesresearch resources for students

research resources for students

Below are some pointers for students interested in CMC, games studies, internet studies, etc. This is by no means a complete list but meant to be a jumping off point.

MIT students should also make sure to take advantage of  training and assistance offered via the libraries.


Search Tools & Evaluation

Evaluating Web Pages
The Ethics and Politics of Search Engines
JSTOR
Google Scholar (do not use Google Scholar as a substitute for searching comprehensive academic journal indexes. Consult your reference librarian for help.)
MIT Libraries research guides by subject

Citation Practices

Citation Formats, MIT Writing Center
Avoiding plagiarism, MIT Writing Center

Online Research Ethics

AoIR Ethics Report (pdf)
The RESPECT Project

Academic Peer-reviewed Journals (Soc/Comm/Media Studies+) on Games, New Media, Immersive Worlds, etc.

Critical Studies in Media Communication
International Journal of Communication
Social Media + Society
Convergence
New Media & Society
Television & New Media
Information, Communication, & Society
Journal of Cinema and Media Studies
Media Industries
First Monday
Journal of Computer Mediated Communication
Ada
Transformative Works and Cultures
Games & Culture
Game Studies
American Journal of Play
ROMChip
Press Start
Presence

Academic Peer-reviewed Journals Qualitative Methods

American Ethnologist
Ethnography
Journal of Contemporary Ethnography
Qualitative Inquiry
Qualitative Research
Visual Studies 

Resource Centers, Stats

Pew Internet & American Life Project
Pew Research Center
Social Science Research Network (offers pre-publication and draft papers on many topics)
General Social Survey
OECD
Lumen (formerly known as Chilling Effects)
Internet Archive (contains game info, machinima, virtual worlds info, etc. amongst many other great things)
Center for Democracy and Technology
Entertainment Software Association (caution re: industry stats)

Organizations (make sure to check their conference proceedings where possible)

Association of Internet Researchers (AoIR)
Digital Games Research Association (DiGRA)

Society for the Social Studies of Science (4S)
European Association for the  Study of Science and Technology (EASST)
International Game Developers Association (IGDA)

Tuesday, July 21, 2009
T.L.

news

  • Games Matter
  • Pedagogy and Possible Futures
  • Game studies histories

topics

anykey avatars design esports ethnography gender IP & transformative use live streaming mmogs/muds/virtual worlds
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