Multiple Pleasures: Women and Online Gaming
“Multiple Pleasures: Women and Online Gaming,” Convergence, Vol. 9, No.1, 21-46, Spring 2003. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument.
“Multiple Pleasures: Women and Online Gaming,” Convergence, Vol. 9, No.1, 21-46, Spring 2003. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument.
“Intentional Bodies: Virtual Environments and the Designers Who Shape Them,” International Journal of Engineering Education, Vol.19, No.1, 25-34, 2003. [PDF] Abstract This article examines the ways virtual environment software is explicitly designed with particular visions of identity, communication, and community in mind. This social context of software is considered with a particular focus on the…
“Power Gamers Just Want To Have Fun?: Instrumental Play In A MMOG,” (revised Danish translation) in I. Engholm & L. Klastrup (eds.), Digitale Verdener – de nye mediers æstetik og design, Denmark: Gyldendal, 2004. Copy unavailable. Please refer to my book Play Between Worlds for the most up to date version of the argument. Note:…
Review of Dennis Waskul’s Self-Games and Body-Play: Personhood in Online Chat and Cybersex (New York: Peter Lang, 2003). Contemporary Sociology, Vol. 33, No.6, 680-681. 2003. Copy unavailable.
Review of Tim Jordan’s Cyberpower: The Culture and Politics of Cyberspace and the Internet (London: Routledge, 1999). Contemporary Sociology, Vol.31, No.3, 290-291. 2002. Copy unavailable.